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1,300 Commits 5 Branches 2 Tags
53bfbb3ea7edfcc48a504887a99722e9c1dee4bb
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3 Commits

Author SHA1 Message Date
juanjp600
e681a2d29a Clients that are waiting for very old events are kicked 2017-03-01 16:40:07 -03:00
Regalis
1f16bef01c Interpolating item drawRotation in the "shortest direction" (prevents twitching if the rotation changes e.g. from -0.1f to PI*2), physicsbodies are lerped towards their targetposition at a constant speed 2017-02-09 00:01:01 +02:00
Regalis
050f7ffc83 Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain) 2016-10-04 19:21:05 +03:00
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