EvilFactory
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bf34934e9c
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Merge fixes
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2024-03-28 16:19:53 -03:00 |
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EvilFactory
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90e2105bc8
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Fixed receive queue being given the wrong net message, causing the rest of the ReadIds message to be read incorrectly
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2023-07-02 16:13:36 -03:00 |
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EvilFactory
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1023ca2062
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Fixed NRE when calling receive in singleplayer (should just do nothing)
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2023-02-01 15:27:11 -03:00 |
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EvilFactory
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0c00839458
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Only send network debug when verbose logging is enabled and enabled compatibility for the net lobby screen
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2023-01-31 14:47:27 -03:00 |
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EvilFactory
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bd5811eb48
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Fixed failing tests
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2023-01-31 13:37:33 -03:00 |
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EvilFactory
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ba543aef2c
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Improved Networking
Network messages are now sent through a 2-byte Id to minimize overhead of using strings.
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2023-01-29 13:21:19 -03:00 |
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