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vlad.os/LuaCsForBarotraumaEP
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175 Commits 5 Branches 2 Tags
50cba53f2559fab5b608587a8df22ac2e0b6c13f
Commit Graph

7 Commits

Author SHA1 Message Date
Regalis e10bffde9b Light rendering optimization 2015-12-19 16:02:05 +02:00
Regalis af470eab2e more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed 2015-12-17 18:26:40 +02:00
Regalis 859be53d28 Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars, 2015-12-14 18:59:59 +02:00
Regalis 17e8a2171f Progress + prettier ice walls 2015-12-12 13:44:05 +02:00
Regalis 78bccca4af Moar progress, fixed shadow/los/submarine misalignment issues 2015-12-09 19:29:53 +02:00
Regalis c064c5eb50 Very unfinished attempt at changing the coordinate system to work relative to the level and to move the sub instead of the whole level 2015-12-03 19:42:11 +02:00
Regalis11 ef9d7ef0d4 WIP pathfinding AI navigator, Level class refactoring 2015-11-15 19:14:08 +02:00
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