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vlad.os/LuaCsForBarotraumaEP
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1,069 Commits 5 Branches 2 Tags
502211c6a70e74080ed28b54e0006d5491177ac2
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2 Commits

Author SHA1 Message Date
Regalis 1f16bef01c Interpolating item drawRotation in the "shortest direction" (prevents twitching if the rotation changes e.g. from -0.1f to PI*2), physicsbodies are lerped towards their targetposition at a constant speed 2017-02-09 00:01:01 +02:00
Regalis 050f7ffc83 Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain) 2016-10-04 19:21:05 +03:00
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