Regalis
|
4f54e04c8c
|
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
|
2016-02-11 21:37:37 +02:00 |
|
Regalis
|
75b8e44d3c
|
Fixed wrappingwalls, fixed Level.GetCells returning the same cell multiple times, placing backgroundsprites based on level seed
|
2016-01-20 23:26:41 +02:00 |
|
Regalis11
|
064e2eadd0
|
Round end cinematic, CoroutineManager deltatime
|
2015-12-26 19:33:23 +02:00 |
|
Regalis11
|
c7e7b3909f
|
Autopilot waypoint skipping, AI finds and equips diving gear when the sub is flooding, progress on AI welding, equipping items in AIObjectiveGetItem, wire node coordinate bugfixes, EntityGrid.RemoveEntity fix
|
2015-12-23 00:10:02 +02:00 |
|
Regalis11
|
63f5a501e8
|
Optimization: Connection recipient caching, resetting cachedshadow data instead of creating a new one
|
2015-12-21 15:32:42 +02:00 |
|
Regalis11
|
2ff8643c02
|
Optimization: FindHull spatial hashing, itemcomponent sounds in a dictionary, got rid of Item.Updated, rendering fixes, disposing shadow vertex buffers
|
2015-12-21 11:01:35 +02:00 |
|
Regalis11
|
a62c6d6711
|
Level rendering using vertex buffers
|
2015-12-19 18:54:43 +02:00 |
|
Regalis
|
e10bffde9b
|
Light rendering optimization
|
2015-12-19 16:02:05 +02:00 |
|
Regalis
|
af470eab2e
|
more accurate submarine body generation, multiplayer fixes, saving takes HiddenSubPosition into account, fire coordinate fixes, editscreen fixes, checking item triggers in AIObjectiveGoto, netlobbyscreen sync fixes, re-enabled level start/end positions, water edit fixed
|
2015-12-17 18:26:40 +02:00 |
|
Regalis
|
859be53d28
|
Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
|
2015-12-14 18:59:59 +02:00 |
|
Regalis
|
17e8a2171f
|
Progress + prettier ice walls
|
2015-12-12 13:44:05 +02:00 |
|
Regalis
|
78bccca4af
|
Moar progress, fixed shadow/los/submarine misalignment issues
|
2015-12-09 19:29:53 +02:00 |
|
Regalis
|
c064c5eb50
|
Very unfinished attempt at changing the coordinate system to work relative to the level and to move the sub instead of the whole level
|
2015-12-03 19:42:11 +02:00 |
|
Regalis11
|
ef9d7ef0d4
|
WIP pathfinding AI navigator, Level class refactoring
|
2015-11-15 19:14:08 +02:00 |
|