Commit Graph

3 Commits

Author SHA1 Message Date
juanjp600
c55c1b6d0e Vastly improved item syncing + Crouch syncing
Using SetTransform instead of TargetPosition + a larger margin seems to make the item syncing near-perfect.
2017-03-09 20:18:19 -03:00
Regalis
6c8f5b8999 The server maintains a list of unique EntityEvents created during the round and sends them to clients who join mid-round 2017-02-18 15:09:13 +02:00
Regalis
52bf73722f ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
+ split character networking logic into a separate file, characters drop items at the position of their collider instead of hands
2017-02-09 23:09:42 +02:00