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vlad.os/LuaCsForBarotraumaEP
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757 Commits 5 Branches 2 Tags
3bd635e3d4d8c6612a1f57a1c9f8478d9bdc10a8
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3 Commits

Author SHA1 Message Date
Regalis 3f22b2e4df GUIMessageBoxes are drawn on top of everything else (they were obstructed by shiftsummary), placing background sprites based on level seed, instructions for dealing with broken junction boxes in tutorial 2016-05-01 18:55:44 +03:00
Regalis f13a48ef52 More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector 2015-10-04 23:50:46 +03:00
Regalis d56f7f3f77 Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels 2015-07-08 11:37:47 +03:00
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