Commit Graph

5960 Commits

Author SHA1 Message Date
NotAlwaysTrue 279f40c82e Merge branch 'master' into master-1.0.6 2025-12-28 14:00:03 +08:00
NotAlwaysTrue aaf0763e09 Removed a potential issue 2025-12-28 13:54:29 +08:00
NotAlwaysTrue 3d96e4adb6 Fixed #22 2025-12-28 13:05:56 +08:00
NotAlwaysTrue 21a2863a1a Fixed a typo using e instead of a :( 2025-12-28 11:45:55 +08:00
NotAlwaysTrue bd643503b3 Added ClientCount for PerformenceMonitor
Add a marker to help distinguish EP from other SV Executables
Fixed a "Failed to copy object. Source is null." introduced by last update
Uses dynamic ThreadCount instead of fixed 16
Re-Removed most PF support
Re-Parallelzed Level update and Character Update(a conflict warning will be issued
2025-12-28 11:45:21 +08:00
NotAlwaysTrue 51a1fb1235 Re-applied multiple fixs 2025-12-28 11:43:49 +08:00
NotAlwaysTrue 8f0eec7031 Fixed #7 (re-applied) 2025-12-28 11:43:15 +08:00
Evil Factory 6dd36a1575 Fix memory leak that happens when you press retry in singleplayer 2025-12-28 11:42:03 +08:00
NotAlwaysTrue edd50ef181 Update publish-release.yml 2025-12-27 20:54:06 +08:00
NotAlwaysTrue ced6dca7a3 OBT/1.0.6
Fixed a typo using "e" instead of "a" in word "performance"
2025-12-27 20:33:51 +08:00
NotAlwaysTrue 559aeb3c3f Fixed a typo using e instead of a :( 2025-12-27 18:47:50 +08:00
NotAlwaysTrue 16131e0acc Fixed a typo 2025-12-27 18:45:51 +08:00
NotAlwaysTrue e8f377c20d Sync with Main
Sync with Main
2025-12-27 16:08:15 +08:00
NotAlwaysTrue 27896d53ef OBT/1.0.5
OBT/1.0.5
2025-12-27 16:06:23 +08:00
NotAlwaysTrue a44d89f953 Revert "Revert back to 1.0.3" 2025-12-27 16:05:20 +08:00
NotAlwaysTrue 75465f2f21 OBT/1.0.5
Same as 1.0.4
Fixed a crash introduced by 1.0.4
2025-12-27 16:02:38 +08:00
NotAlwaysTrue 3aadff7a3c Improved thread safety for Gap.update() 2025-12-27 15:55:50 +08:00
NotAlwaysTrue c65101537d Merge pull request #17 from NotAlwaysTrue/revert-16-master-fix
Revert back to 1.0.3
2025-12-27 15:35:07 +08:00
NotAlwaysTrue b35eee5561 Revert "OBT/1.0.4" 2025-12-27 15:32:16 +08:00
NotAlwaysTrue cdfe87c81b OBT/1.0.4
Add a marker to help distinguish EP from other SV Executables
Fixed a "Failed to copy object. Source is null." introduced by last update
Uses dynamic ThreadCount instead of fixed 16
Re-Removed most PF support
Re-Parallelzed Level update and Character Update(a conflict warning will be issued
2025-12-27 13:26:30 +08:00
NotAlwaysTrue 7e899d900a Added ClientCount for PerformenceMonitor
Add a marker to help distinguish EP from other SV Executables
Fixed a "Failed to copy object. Source is null." introduced by last update
Uses dynamic ThreadCount instead of fixed 16
Re-Removed most PF support
Re-Parallelzed Level update and Character Update(a conflict warning will be issued
2025-12-27 13:19:36 +08:00
NotAlwaysTrue a037e616bf OBT/1.0.3
Restored multiple removed parallel stuff
Restored PF support(why)
Fixed #7
2025-12-27 02:12:25 +08:00
NotAlwaysTrue f7650bd6df Re-applied multiple fixs 2025-12-27 02:06:04 +08:00
NotAlwaysTrue 716a35701c Revision 6032010
Removed a potential issue causing the server to stuck in GameScreen.cs (Internal reports)
Added an Warning message to SEEM
2025-12-27 01:59:17 +08:00
Eero 6032010847 Improve parallelization in map and game screen updates
Refactored update logic in MapEntity and GameScreen to use more granular and conditional parallelization, reducing unnecessary allocations and improving performance. Updates to hulls, structures, items, and physics bodies are now executed in parallel where safe, and item updates are only performed when necessary. Also parallelized submarine and physics body transform updates.
2025-12-26 21:04:07 +08:00
NotAlwaysTrue 5446795196 Fixed #7 (re-applied) 2025-12-26 11:07:54 +08:00
NotAlwaysTrue 31ed540939 OBT/1.0.2
Fixed #10
Fixed #12
Sync with upstream
2025-12-26 01:19:04 +08:00
NotAlwaysTrue e715fdc835 Fixed #10
Fixed #12
2025-12-26 01:16:05 +08:00
Evil Factory 81f44969ee Fix memory leak that happens when you press retry in singleplayer 2025-12-25 23:42:55 +08:00
NotAlwaysTrue fc35d888fc Merge pull request #6 from NotAlwaysTrue/master-dev 2025-12-23 23:12:38 +08:00
NotAlwaysTrue eb01597dd3 Try-catch Sever Entity Event Manager thread-safety issue 2025-12-23 22:38:06 +08:00
Eero 572430cc2b Add server-only usage warning to README
Added prominent warnings in both English and Chinese indicating that this release is intended for server-side use only and should not be run on the client. Users are advised to thoroughly test compatibility before deployment.
2025-12-23 13:19:10 +08:00
eero 7b263676e0 Reapply "Refactor ServerEntityEventManager event processing"
This reverts commit bdd6c52e4e.
2025-12-23 00:36:47 +08:00
NotAlwaysTrue c8123383d5 Add another try-catch to avoid Destination array was not long enough. Check the destination index, length, and the array's lower bounds issue 2025-12-23 00:17:45 +08:00
eero bdd6c52e4e Revert "Refactor ServerEntityEventManager event processing"
This reverts commit de65cd88bc.
2025-12-23 00:16:02 +08:00
eero de65cd88bc Refactor ServerEntityEventManager event processing
Introduces async event processing with cancellation support using SemaphoreSlim and CancellationTokenSource. Improves client event handling logic, separates in-game and mid-round sync clients, and adds proper disposal of resources. Enhances robustness and maintainability of event management.
2025-12-23 00:07:47 +08:00
NotAlwaysTrue 83ca51a99b Fixed compile errors :( 2025-12-22 22:58:22 +08:00
NotAlwaysTrue 1def7b7b8d add catch code for previous commit :( 2025-12-22 22:54:33 +08:00
NotAlwaysTrue dadd6c598f try-finally multiple UniqueEvents.ToList() to avoid issues(Destination array was not long enough. Check the destination index, length, and the array's lower bounds) 2025-12-22 22:43:02 +08:00
NotAlwaysTrue b891ec7793 Add a try-finally in HumanPrefab to fix an issue causing issue(Destination array was not long enough. )
Fixed another Collection was modified in SubmarineBody.Update()
2025-12-22 21:51:07 +08:00
eero 5b823d8684 Clarify thread safety in update methods
Updated comments in GameScreen.cs to indicate that StatusEffect.UpdateAll and Character.UpdateAnimAll are not thread-safe and must be executed on the main thread. Also removed a non-English comment from MapEntity.cs for consistency.
2025-12-22 18:07:17 +08:00
eero b146fa326d Refactor MapEntity.UpdateAll for improved parallelism
Rewrites MapEntity.UpdateAll to use more granular parallelism, reducing contention and improving performance by parallelizing hull, structure, and gap resets, while keeping order-dependent and non-thread-safe updates sequential. Updates GameScreen to pass ParallelOptions to UpdateAll.
2025-12-22 17:48:14 +08:00
NotAlwaysTrue bab02fca8a Tried to fix all errors realted to UniqueEvent and Events(Collection was modified) 2025-12-22 17:16:49 +08:00
NotAlwaysTrue 0b6882c37f Reduced max threadcount for main thread to avoid issue 2025-12-22 17:00:03 +08:00
NotAlwaysTrue b1072b7a50 Merge branch 'Dev' of https://github.com/NotAlwaysTrue/LuaCsForBarotraumaEP into Dev 2025-12-22 16:58:00 +08:00
NotAlwaysTrue 70a039da83 Added a command to show server perfomence (ShowServerPerf)
Removed unwanted PhysicsTask that was accideltally readded via revert action
Removed a parallel operation for SE.UpdateAll and ME.UpdateAll.
Cancelled roll back for ServerEntityEventManager
2025-12-22 16:57:58 +08:00
eero 7efb112058 Add contributors and Chinese documentation to README
Added a Main Contributors section and acknowledgements to the README. Also included a full Chinese translation of the project introduction, contributors, acknowledgements, and setup instructions.
2025-12-22 16:57:43 +08:00
NotAlwaysTrue 9c2f300325 Rolled back ServerEntityEventManager 2025-12-22 15:56:29 +08:00
eero 4d4f1f8351 Parallelize game update loops for performance
Refactored GameScreen update logic to use Parallel.Invoke and Parallel.ForEach for physics bodies, submarines, particles, level, characters, map entities, and status effects. This change aims to improve performance by leveraging multi-core processing. Also removed a debug Console.WriteLine from GameMain.
2025-12-22 15:47:15 +08:00
eero 9dc98192f4 Merge branch 'Dev' of https://github.com/NotAlwaysTrue/LuaCsForBarotraumaEP into Dev 2025-12-22 10:08:24 +08:00