NotAlwaysTrue
279f40c82e
Merge branch 'master' into master-1.0.6
2025-12-28 14:00:03 +08:00
NotAlwaysTrue
3d96e4adb6
Fixed #22
2025-12-28 13:05:56 +08:00
NotAlwaysTrue
bd643503b3
Added ClientCount for PerformenceMonitor
...
Add a marker to help distinguish EP from other SV Executables
Fixed a "Failed to copy object. Source is null." introduced by last update
Uses dynamic ThreadCount instead of fixed 16
Re-Removed most PF support
Re-Parallelzed Level update and Character Update(a conflict warning will be issued
2025-12-28 11:45:21 +08:00
NotAlwaysTrue
8f0eec7031
Fixed #7 (re-applied)
2025-12-28 11:43:15 +08:00
NotAlwaysTrue
a44d89f953
Revert "Revert back to 1.0.3"
2025-12-27 16:05:20 +08:00
NotAlwaysTrue
75465f2f21
OBT/1.0.5
...
Same as 1.0.4
Fixed a crash introduced by 1.0.4
2025-12-27 16:02:38 +08:00
NotAlwaysTrue
3aadff7a3c
Improved thread safety for Gap.update()
2025-12-27 15:55:50 +08:00
NotAlwaysTrue
b35eee5561
Revert "OBT/1.0.4"
2025-12-27 15:32:16 +08:00
NotAlwaysTrue
7e899d900a
Added ClientCount for PerformenceMonitor
...
Add a marker to help distinguish EP from other SV Executables
Fixed a "Failed to copy object. Source is null." introduced by last update
Uses dynamic ThreadCount instead of fixed 16
Re-Removed most PF support
Re-Parallelzed Level update and Character Update(a conflict warning will be issued
2025-12-27 13:19:36 +08:00
Eero
6032010847
Improve parallelization in map and game screen updates
...
Refactored update logic in MapEntity and GameScreen to use more granular and conditional parallelization, reducing unnecessary allocations and improving performance. Updates to hulls, structures, items, and physics bodies are now executed in parallel where safe, and item updates are only performed when necessary. Also parallelized submarine and physics body transform updates.
2025-12-26 21:04:07 +08:00
NotAlwaysTrue
5446795196
Fixed #7 (re-applied)
2025-12-26 11:07:54 +08:00
NotAlwaysTrue
e715fdc835
Fixed #10
...
Fixed #12
2025-12-26 01:16:05 +08:00
NotAlwaysTrue
c8123383d5
Add another try-catch to avoid Destination array was not long enough. Check the destination index, length, and the array's lower bounds issue
2025-12-23 00:17:45 +08:00
NotAlwaysTrue
b891ec7793
Add a try-finally in HumanPrefab to fix an issue causing issue(Destination array was not long enough. )
...
Fixed another Collection was modified in SubmarineBody.Update()
2025-12-22 21:51:07 +08:00
eero
5b823d8684
Clarify thread safety in update methods
...
Updated comments in GameScreen.cs to indicate that StatusEffect.UpdateAll and Character.UpdateAnimAll are not thread-safe and must be executed on the main thread. Also removed a non-English comment from MapEntity.cs for consistency.
2025-12-22 18:07:17 +08:00
eero
b146fa326d
Refactor MapEntity.UpdateAll for improved parallelism
...
Rewrites MapEntity.UpdateAll to use more granular parallelism, reducing contention and improving performance by parallelizing hull, structure, and gap resets, while keeping order-dependent and non-thread-safe updates sequential. Updates GameScreen to pass ParallelOptions to UpdateAll.
2025-12-22 17:48:14 +08:00
NotAlwaysTrue
d98f9de5d4
Updated PM, uses 60s average to match message update time, modified message to display Server Running Time(Total Time Elapsed) in h:m:s.ms format
...
Readded perviously removed update interval condition
2025-12-22 00:24:33 +08:00
NotAlwaysTrue
f87e943a1a
Move a lot of thing around to fix collection was modified.
...
Note: For now I can only adjust orders and cannot make some real thing. It will take time to check and refactor everything necessary.
2025-12-20 14:16:51 +08:00
NotAlwaysTrue
2f845b40ca
Moved Item related stuff to the end of MapEntity.UpdateAll to avoid issues
...
Added a threadlock to avoid some issue(someday i will take care of)
Add a function that automatically log server performence every 60s
2025-12-20 00:08:42 +08:00
NotAlwaysTrue
fff157d5ca
Added a Performence Monitor for debug
...
Many multi-threading work in ServerSource
2025-12-19 13:43:12 +08:00
Evil Factory
352625af28
Merge remote-tracking branch 'upstream/master'
2025-12-08 12:35:44 -03:00
Markus Isberg
598966f200
Release 1.11.4.1 (Winter Update)
2025-12-08 14:56:47 +00:00
Evil Factory
0d223636f6
Merge branch 'master' of https://github.com/regalis11/Barotrauma
2025-10-22 10:55:51 -03:00
Regalis11
7e25111487
Release 1.10.7.2 - Autumn Update 2025 Hotfix 4
2025-10-22 14:54:03 +03:00
Evil Factory
da13162c60
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2025-09-25 09:00:20 -03:00
Regalis11
b2d91cde7c
Release 1.10.6.0 - Autumn Update 2025 Hotfix 1
2025-09-25 11:11:35 +03:00
Evil Factory
cfab935b75
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-09-17 08:30:35 -03:00
Regalis11
caa0326cf8
Release 1.10.5.0 - Autumn Update 2025
2025-09-17 13:44:21 +03:00
EvilFactory
2368640841
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-06-17 15:45:16 -03:00
Regalis11
ea5a2bc693
Release 1.9.7.0 - Summer Update 2025
2025-06-17 16:38:11 +03:00
EvilFactory
64faf5c967
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2025-04-29 07:27:36 -03:00
Regalis11
ec9e29af07
Release 1.8.8.1 - Calm Before the Storm Hotfix 1
2025-04-29 12:46:51 +03:00
EvilFactory
103871a4e9
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2025-04-10 10:37:09 -03:00
Markus Isberg
a4a3427e4e
Unstable 1.8.4.0
2025-03-12 12:56:27 +00:00
EvilFactory
6da26ffa93
Merge remote-tracking branch 'upstream/master' into develop
2024-12-11 10:44:53 -03:00
Regalis11
f6349b2175
v1.7.7.0 (Winter Update 2024)
2024-12-11 13:26:13 +02:00
EvilFactory
d906066425
Merge remote-tracking branch 'upstream/master' into develop
2024-10-28 10:10:02 -03:00
Regalis11
7eac44ea7d
v1.6.18.1 (Unto the Breach Hotfix 1)
2024-10-28 15:03:46 +02:00
EvilFactory
30a8f0c561
Merge remote-tracking branch 'upstream/master' into develop
2024-10-22 12:42:35 -03:00
Regalis11
6e6c17e100
v1.6.17.0 (Unto the Breach update)
2024-10-22 17:29:04 +03:00
EvilFactory
e163f7ed73
Merge remote-tracking branch 'upstream/master' into develop
2024-06-18 12:19:13 -03:00
Regalis11
230d1b6e78
v1.5.7.0 (Summer Update)
2024-06-18 16:50:02 +03:00
EvilFactory
0a9ff43986
Merge remote-tracking branch 'upstream/master' into develop
2024-04-24 12:20:11 -03:00
Regalis11
ff1b8951a7
v1.4.4.1 (Blood in the Water Update)
2024-04-24 18:09:05 +03:00
EvilFactory
7a74cd052f
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2024-03-28 14:26:18 -03:00
Regalis11
3791670c42
v1.3.0.1 (Epic Store release)
2024-03-28 18:34:33 +02:00
EvilFactory
40beade15a
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2024-01-11 11:42:33 -03:00
Regalis11
0c433eb187
v1.2.8.0 (Winter Update hotfix 2)
2024-01-11 16:19:43 +02:00
EvilFactory
2ebaa72a12
Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop
2023-12-20 11:34:03 -03:00
Regalis11
ada8d6f260
v1.2.7.0 (Winter Update hotfix)
2023-12-20 15:00:42 +02:00