commit ccacceb16a184f00ecd384eede64ca9c4fab08a0
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 14:05:59 2019 +0200
NetEntityEventManager checks the length of the event data (and logs an error if it's too long) before checking if there's still room to keep writing events in the packet. Checking the available room first could lead to situations where an excessively large event can't fit to any packet, "soft-locking" the EventManager without any error messages.
commit 5ac8259372aa900adc724aa4da1fd81af41ca195
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 13:41:52 2019 +0200
Don't display disabled limbs on sonar (i.e. severed limbs that have "faded out")
commit 5f84df73ad86be96f3678c450351b3905e7317a4
Merge: b981f1635 dc429d6c4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 13:41:16 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
commit b981f163575b2bfc9a83b9925c94eca19b9d4554
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 13:36:19 2019 +0200
Multiplayer campaign fixes:
- Server uses a different temp folder to decompress save/sub files into than the clients. Should fix files occasionally getting corrupted and exceptions when trying to read the files when hosting a server from the main executable.
- Some additional debug logging.
- Use the base names of the adjacent locations as level seeds (i.e. "Vorta" instead of "Vorta Outpost"). The levels should not change when the type (and full name) of the location changes.
commit 42c5d18df77fc7acd5873d8e25f20bdd31b1ed76
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 13:31:06 2019 +0200
Don't transfer files through the network when sending them to the owner of the server (i.e. a client hosting directly from the main executable), but simply tell the client where the file is located.
commit dc429d6c450f4893fe29c51d3c830527e587a871
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date: Mon Mar 25 13:30:26 2019 +0200
Added labels next to periscopes in Humpback and Dugong
commit 789f02a87a2917dd2ae378f136cbe8dd3236c60d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 13:29:29 2019 +0200
If loading a submarine fails, wait a bit and retry up to 4 times. Fixes loading occasionally failing when running multiple instances of the game from the same directory.
commit be9ea3a58832992b6226917117247e1bf1efeff9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 11:03:36 2019 +0200
Fixed a bunch of disconnection messages being in an incorrect format & DisconnectUnauthClient not getting the messages from the xml
commit c6f744b4d6b3520720010f5cd4f22a25b42bfc8b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 25 10:43:10 2019 +0200
Log entity event errors into server logs when verbose logging is enabled
commit 483f2ad4fd9d91b9763d25df592a899cdf39ba67
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 19:19:01 2019 +0200
Instead of making coilgun bolts continuously deteriorate to give them a lifetime of 5 seconds, simply create a delayed status effect that removes them after 5 seconds of being launched.
commit 00b8d48d4d1d933e76a6c0d7df5320c50dc0a07d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 19:16:40 2019 +0200
Wait at least 0.15 seconds before creating a new condition update event for an item. Some rapidly deteriorating items (e.g. coilgun bolt, faraday artifacts) would otherwise cause new events to be created at an excessively high rate.
commit 84e6948a4898dd040b2a84eb5f1ad97c20dfc69f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 19:14:58 2019 +0200
Server can send multiple network event packets per update if there's too many events to fit in one packet (up to 4 packets per update).
commit 40797e91d67f965ac6d292367fef5386214abbdb
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 17:34:49 2019 +0200
NetEntityEvent changes:
- Don't restrict the number of events per message, but instead write as many events as the packet can fit (up to a maximum of 1024 bytes to leave some space for other types of data (event IDs, chat messages and such)).
- Decrease the delay after which events can be resent (RTT * 1.5 -> RTT).
commit bfefbb5d7da3ce6a5fe9cb7ff733ec5df37a8a15
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 14:31:03 2019 +0200
Fixed FixDurationLowSkill & FixDurationHighSkill parameters in Repairable being case-sensitive, causing almost none of the xml values to be used. + Moved client-specific repairable methods to the client project, and server-specific to the server project.
commit 311f67c6c6b8d2cd9f4f4ca820e42316938c4f17
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 14:09:10 2019 +0200
Fixed "trying to add a dead character to crewmanager" errors when attempting to revive a character killed by some other affliction than internal damage, bleeding or burns. Closes#1341
commit 01f115d32d768c76d01bc5fad5cfe2e3f88333cc
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Mar 21 13:09:32 2019 +0200
MidRoundSyncing changes (could potentially fix#1281 and #1323):
- Don't mark events as "sent to all" if there's a midround syncing client who'll need those events once the midround sync is done.
- Don't keep updating midround syncing clients' unreceived event count as new unique events are created during midround sync, but instead just send the clients the unique events they were missing at the time of joining. Because the new events created during the midround syncing aren't removed anymore, the joining client will be able to receive them when they switch to normal sync. The old behaviour might've lead to cases where the client can't "catch up" with the new events while midround syncing, causing them to time out.
commit 915aeb4e322ad04968556484aea74cf8b0070c3e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Thu Mar 21 12:16:57 2019 +0200
Fixed end round vote count overlapping with the server log button, display the votes as votes/max instead of y/n.
commit 62e3b272bb0235553562578493bf638a047235ab
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 23:36:03 2019 +0200
Updated handheld sonar UI graphics & moved it to the bottom left corner of the screen
commit b93c7312c6bf4b560c8259e79650dbf1444072c9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 23:10:08 2019 +0200
Hide the start button from the campaign UI if the client doesn't have the permission to manage the campaign or rounds.