Regalis
|
02825782e5
|
- Edited item densities to make more sense
- Characters spawned through the console are synced with clients
|
2016-03-04 18:29:41 +02:00 |
|
Regalis
|
92d396e6b2
|
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
|
2015-12-28 13:21:24 +02:00 |
|
Regalis
|
da00b083ed
|
statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite
|
2015-09-26 00:41:43 +03:00 |
|
Regalis
|
1e990784b2
|
Supercapacitor, shooting a turret wont use power if there isn't any ammo
|
2015-08-22 14:45:54 +03:00 |
|
Regalis
|
048eb5713f
|
waypoint selection bug, unequipped captain uniform sprites, repairtool sounds & particle tweaking, wire overlap bug, connectionpanel loading bug, looting dead crew members
|
2015-08-04 20:11:59 +03:00 |
|
Regalis
|
fadb89ae9e
|
First commit
|
2015-05-25 01:04:03 +03:00 |
|