Regalis
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3f22b2e4df
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GUIMessageBoxes are drawn on top of everything else (they were obstructed by shiftsummary), placing background sprites based on level seed, instructions for dealing with broken junction boxes in tutorial
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2016-05-01 18:55:44 +03:00 |
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Regalis
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f13a48ef52
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More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
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2015-10-04 23:50:46 +03:00 |
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Regalis
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d56f7f3f77
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Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
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2015-07-08 11:37:47 +03:00 |
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