juanjp600
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e681a2d29a
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Clients that are waiting for very old events are kicked
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2017-03-01 16:40:07 -03:00 |
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Regalis
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1f16bef01c
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Interpolating item drawRotation in the "shortest direction" (prevents twitching if the rotation changes e.g. from -0.1f to PI*2), physicsbodies are lerped towards their targetposition at a constant speed
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2017-02-09 00:01:01 +02:00 |
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Regalis
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050f7ffc83
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Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
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2016-10-04 19:21:05 +03:00 |
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