Regalis
89941229f8
A reference to the character who triggered a signal is passed to all the recipients of the signal. Allows more accurate server logging: using doors, docking ports or turrets is now properly logged.
2017-04-28 18:10:47 +03:00
Regalis
5f05db7ca4
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
...
- parameter for changing the output value of And/Or components when the input conditions aren't met
- or components work properly now
- a limited number of signals (100) can be queued in a delay component
2016-04-02 02:25:44 +03:00
Regalis
24ed95cd68
Networking bugfixes, underwater scooter, fixed limbs going through walls when flipping the ragdoll
2015-11-13 00:52:42 +02:00
Regalis
4d949e3be1
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00