Resetting EntityEvent & EntitySpawner IDs when starting a new round, LOS effect is enabled when a client takes control of a character
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@@ -577,6 +577,8 @@ namespace Barotrauma.Networking
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if (Character != null) Character.Remove();
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Entity.Spawner.Clear();
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entityEventManager.Clear();
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LastSentEntityEventID = 0;
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endVoteTickBox.Selected = false;
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