Resetting EntityEvent & EntitySpawner IDs when starting a new round, LOS effect is enabled when a client takes control of a character
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@@ -2397,6 +2397,9 @@ namespace Barotrauma
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{
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GameMain.Client.Character = character;
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Controlled = character;
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GameMain.LightManager.LosEnabled = true;
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character.memInput.Clear();
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character.memPos.Clear();
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character.memLocalPos.Clear();
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