Warning texts when water pressure is increasing to dangerous levels and when running out of oxygen, added a method for invoking an arbitrary action after a delay to CoroutineManager

This commit is contained in:
Joonas Rikkonen
2017-11-14 19:10:43 +02:00
parent 157d9dcaba
commit ff926c1da2
6 changed files with 110 additions and 32 deletions
@@ -16,7 +16,9 @@ namespace Barotrauma
private static GUIButton suicideButton;
private static GUIProgressBar drowningBar, healthBar;
private static GUIProgressBar oxygenBar, healthBar;
private static bool oxyMsgShown, pressureMsgShown;
public static float damageOverlayTimer { get; private set; }
@@ -61,10 +63,10 @@ namespace Barotrauma
public static void Update(float deltaTime, Character character)
{
if (drowningBar != null)
if (oxygenBar != null)
{
drowningBar.Update(deltaTime);
if (character.Oxygen < 10.0f) drowningBar.Flash();
oxygenBar.Update(deltaTime);
if (character.Oxygen < 10.0f) oxygenBar.Flash();
}
if (healthBar != null) healthBar.Update(deltaTime);
@@ -76,7 +78,6 @@ namespace Barotrauma
if (!character.IsUnconscious && character.Stun <= 0.0f)
{
if (character.Inventory != null)
{
if (!character.LockHands && character.Stun >= -0.1f)
@@ -290,21 +291,26 @@ namespace Barotrauma
GUI.DrawString(spriteBatch, new Vector2(30, GameMain.GraphicsHeight - 260), "Stun: "+character.Stun, Color.White);
}
if (drowningBar == null)
if (oxygenBar == null)
{
int width = 100, height = 20;
drowningBar = new GUIProgressBar(new Rectangle(30, GameMain.GraphicsHeight - 200, width, height), Color.Blue, "", 1.0f, Alignment.TopLeft);
new GUIImage(new Rectangle(-27, -7, 20, 20), new Rectangle(17, 0, 20, 24), statusIcons, Alignment.TopLeft, drowningBar);
oxygenBar = new GUIProgressBar(new Rectangle(30, GameMain.GraphicsHeight - 200, width, height), Color.Blue, "", 1.0f, Alignment.TopLeft);
new GUIImage(new Rectangle(-27, -7, 20, 20), new Rectangle(17, 0, 20, 24), statusIcons, Alignment.TopLeft, oxygenBar);
healthBar = new GUIProgressBar(new Rectangle(30, GameMain.GraphicsHeight - 230, width, height), Color.Red, "", 1.0f, Alignment.TopLeft);
new GUIImage(new Rectangle(-26, -7, 20, 20), new Rectangle(0, 0, 13, 24), statusIcons, Alignment.TopLeft, healthBar);
}
drowningBar.BarSize = character.Oxygen / 100.0f;
if (drowningBar.BarSize < 0.99f)
oxygenBar.BarSize = character.Oxygen / 100.0f;
if (oxygenBar.BarSize < 0.99f)
{
drowningBar.Draw(spriteBatch);
oxygenBar.Draw(spriteBatch);
if (!oxyMsgShown)
{
GUI.AddMessage(InfoTextManager.GetInfoText("OxygenBarInfo"), new Vector2(oxygenBar.Rect.Right + 10, oxygenBar.Rect.Y), Alignment.Left, Color.White, 5.0f);
oxyMsgShown = true;
}
}
healthBar.BarSize = character.Health / character.MaxHealth;
@@ -322,17 +328,24 @@ namespace Barotrauma
}
float pressureFactor = (character.AnimController.CurrentHull == null) ?
100.0f : Math.Min(character.AnimController.CurrentHull.LethalPressure,100.0f);
100.0f : Math.Min(character.AnimController.CurrentHull.LethalPressure, 100.0f);
if (character.PressureProtection > 0.0f) pressureFactor = 0.0f;
if (pressureFactor>0.0f)
if (pressureFactor > 0.0f)
{
float indicatorAlpha = ((float)Math.Sin(character.PressureTimer * 0.1f) + 1.0f) * 0.5f;
indicatorAlpha = MathHelper.Clamp(indicatorAlpha, 0.1f, pressureFactor / 100.0f);
indicatorAlpha = MathHelper.Clamp(indicatorAlpha, 0.1f, pressureFactor/100.0f);
if (indicatorAlpha > 0.1f)
{
if (!pressureMsgShown)
{
GUI.AddMessage(InfoTextManager.GetInfoText("PressureInfo"), new Vector2(40.0f, healthBar.Rect.Y - 60.0f), Alignment.Left, Color.White, 5.0f);
pressureMsgShown = true;
}
}
spriteBatch.Draw(statusIcons.Texture, new Vector2(10.0f, healthBar.Rect.Y - 60.0f), new Rectangle(0, 24, 24, 25), Color.White * indicatorAlpha);
spriteBatch.Draw(statusIcons.Texture, new Vector2(10.0f, healthBar.Rect.Y - 60.0f), new Rectangle(0, 24, 24, 25), Color.White * indicatorAlpha);
}
}
}