(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:05:53 +03:00
parent d0795791e7
commit ff5a819ad3
25 changed files with 142 additions and 65 deletions
@@ -1203,15 +1203,6 @@ namespace Barotrauma
if (FlippedX) element.Add(new XAttribute("flippedx", true));
if (FlippedY) element.Add(new XAttribute("flippedy", true));
if (FlippedX) element.Add(new XAttribute("flippedx", true));
if (FlippedY) element.Add(new XAttribute("flippedy", true));
if (FlippedX) element.Add(new XAttribute("flippedx", true));
if (FlippedY) element.Add(new XAttribute("flippedy", true));
if (FlippedX) element.Add(new XAttribute("flippedx", true));
if (FlippedY) element.Add(new XAttribute("flippedy", true));
for (int i = 0; i < Sections.Length; i++)
{
if (Sections[i].damage == 0.0f) continue;