(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.
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@@ -27,6 +27,7 @@ namespace Barotrauma
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public override float GetPriority(AIObjectiveManager objectiveManager)
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{
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// TODO: review
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if (character.Submarine == null) { return 0; }
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GetRescueTargets();
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if (!rescueTargets.Any()) { return 0.0f; }
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