(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:05:53 +03:00
parent d0795791e7
commit ff5a819ad3
25 changed files with 142 additions and 65 deletions
@@ -230,6 +230,7 @@ namespace Barotrauma
public override float GetPriority(AIObjectiveManager objectiveManager)
{
// TODO: review
if (targetCharacter.AnimController.CurrentHull == null || targetCharacter.IsDead) { return 0.0f; }
Vector2 diff = targetCharacter.WorldPosition - character.WorldPosition;