(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.
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@@ -14,17 +14,6 @@ namespace Barotrauma
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public AIObjectiveFixLeaks(Character character, float priorityModifier = 1) : base(character, "", priorityModifier) { }
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public override float GetPriority(AIObjectiveManager objectiveManager)
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{
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if (character.Submarine == null) { return 0; }
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if (targets.None()) { return 0; }
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if (objectiveManager.CurrentOrder == this)
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{
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return AIObjectiveManager.OrderPriority;
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}
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return MathHelper.Lerp(0, AIObjectiveManager.OrderPriority, targets.Average(t => Average(t)));
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}
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protected override void FindTargets()
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{
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base.FindTargets();
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@@ -61,7 +50,7 @@ namespace Barotrauma
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}
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public override bool IsDuplicate(AIObjective otherObjective) => otherObjective is AIObjectiveFixLeaks;
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protected override float Average(Gap gap) => gap.Open;
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protected override float Average(Gap gap) => gap.Open * 100;
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protected override IEnumerable<Gap> GetList() => Gap.GapList;
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protected override AIObjective ObjectiveConstructor(Gap gap) => new AIObjectiveFixLeak(gap, character);
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}
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