(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:05:53 +03:00
parent d0795791e7
commit ff5a819ad3
25 changed files with 142 additions and 65 deletions
@@ -5,6 +5,7 @@ using Microsoft.Xna.Framework;
namespace Barotrauma
{
// TODO: use objective loop and sort the targets by severity
class AIObjectiveExtinguishFires : AIObjective
{
public override string DebugTag => "extinguish fires";
@@ -23,8 +24,8 @@ namespace Barotrauma
{
return AIObjectiveManager.OrderPriority;
}
return MathHelper.Clamp(fireCount * 20, 0, 100);
float basePriority = MathHelper.Clamp(Priority, 0, 10);
return MathHelper.Clamp(basePriority + fireCount * 20, 0, 100);
}
public override bool IsCompleted() => false;