(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.
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+3
-2
@@ -5,6 +5,7 @@ using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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// TODO: use objective loop and sort the targets by severity
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class AIObjectiveExtinguishFires : AIObjective
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{
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public override string DebugTag => "extinguish fires";
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@@ -23,8 +24,8 @@ namespace Barotrauma
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{
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return AIObjectiveManager.OrderPriority;
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}
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return MathHelper.Clamp(fireCount * 20, 0, 100);
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float basePriority = MathHelper.Clamp(Priority, 0, 10);
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return MathHelper.Clamp(basePriority + fireCount * 20, 0, 100);
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}
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public override bool IsCompleted() => false;
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