(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.

This commit is contained in:
Joonas Rikkonen
2019-05-16 05:05:53 +03:00
parent d0795791e7
commit ff5a819ad3
25 changed files with 142 additions and 65 deletions
@@ -105,7 +105,7 @@ namespace Barotrauma
CurrentSubObjective.SortSubObjectives(objectiveManager);
}
public virtual float GetPriority(AIObjectiveManager objectiveManager) => Priority;
public virtual float GetPriority(AIObjectiveManager objectiveManager) => Priority * PriorityModifier;
public virtual void Update(AIObjectiveManager objectiveManager, float deltaTime)
{
@@ -116,9 +116,8 @@ namespace Barotrauma
}
else if (objectiveManager.CurrentObjective == this || subObjective == this)
{
Priority += Devotion * deltaTime;
Priority += Devotion * PriorityModifier * deltaTime;
}
Priority *= PriorityModifier;
Priority = MathHelper.Clamp(Priority, 0, 100);
subObjectives.ForEach(so => so.Update(objectiveManager, deltaTime));
}