(62a89ce6a) Refactor and fix priority calculations. WIP, but should already improve things.
This commit is contained in:
@@ -69,6 +69,11 @@ namespace Barotrauma
|
||||
|
||||
public CrewManager(XElement element, bool isSinglePlayer)
|
||||
: this(isSinglePlayer)
|
||||
{
|
||||
return characterListBox.Rect;
|
||||
}
|
||||
|
||||
partial void InitProjectSpecific()
|
||||
{
|
||||
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user