(936119c69) Fixed: Aligning problems when an objective is removed, crashing when EnemyOnSonar is triggered, dead monsters still counting for EnemyOnSonar, ReactorCommand objective to complete when the order is given.
This commit is contained in:
@@ -1836,6 +1836,201 @@ namespace Barotrauma
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NPCConversation.WriteToCSV();
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NPCConversation.WriteToCSV();
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}));
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}));
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commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) =>
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{
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if (args.Length == 0) return;
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LocalizationCSVtoXML.Convert(args[0]);
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}));
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#endif
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commands.Add(new Command("cleanbuild", "", (string[] args) =>
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{
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GameMain.Config.MusicVolume = 0.5f;
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GameMain.Config.SoundVolume = 0.5f;
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NewMessage("Music and sound volume set to 0.5", Color.Green);
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commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) =>
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{
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float defaultZoom = Screen.Selected.Cam.DefaultZoom;
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if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom);
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float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness;
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if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness);
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float moveSmoothness = Screen.Selected.Cam.MoveSmoothness;
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if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness);
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float minZoom = Screen.Selected.Cam.MinZoom;
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if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom);
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float maxZoom = Screen.Selected.Cam.MaxZoom;
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if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom);
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Screen.Selected.Cam.DefaultZoom = defaultZoom;
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Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness;
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Screen.Selected.Cam.MoveSmoothness = moveSmoothness;
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Screen.Selected.Cam.MinZoom = minZoom;
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Screen.Selected.Cam.MaxZoom = maxZoom;
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}));
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GameMain.Config.SaveNewPlayerConfig();
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commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
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{
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//TODO: maybe do this automatically during loading when possible?
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if (Screen.Selected == GameMain.SubEditorScreen)
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{
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if (!MapEntity.SelectedAny)
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{
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ThrowError("You have to select item(s) first!");
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}
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else
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{
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foreach (var mapEntity in MapEntity.SelectedList)
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{
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if (mapEntity is Item item)
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{
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item.Rect = new Rectangle(item.Rect.X, item.Rect.Y,
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(int)(item.Prefab.sprite.size.X * item.Prefab.Scale),
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(int)(item.Prefab.sprite.size.Y * item.Prefab.Scale));
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}
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else if (mapEntity is Structure structure)
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{
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if (!structure.ResizeHorizontal)
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{
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structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
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(int)structure.Prefab.ScaledSize.X,
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structure.Rect.Height);
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}
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if (!structure.ResizeVertical)
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{
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structure.Rect = new Rectangle(structure.Rect.X, structure.Rect.Y,
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structure.Rect.Width,
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(int)structure.Prefab.ScaledSize.Y);
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}
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}
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}
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}
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}
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}, isCheat: false));
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#endif
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commands.Add(new Command("dumptexts", "dumptexts [filepath]: Extracts all the texts from the given text xml and writes them into a file (using the same filename, but with the .txt extension). If the filepath is omitted, the EnglishVanilla.xml file is used.", (string[] args) =>
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{
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string filePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.xml";
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var doc = XMLExtensions.TryLoadXml(filePath);
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if (doc?.Root == null) return;
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List<string> lines = new List<string>();
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foreach (XElement element in doc.Root.Elements())
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{
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lines.Add(element.ElementInnerText());
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}
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File.WriteAllLines(Path.GetFileNameWithoutExtension(filePath) + ".txt", lines);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
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return new string[][]
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{
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TextManager.GetTextFiles().Where(f => Path.GetExtension(f)==".xml").ToArray()
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};
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}));
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commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
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{
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string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt";
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string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml";
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string[] lines;
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try
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{
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lines = File.ReadAllLines(sourcePath);
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}
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catch (Exception e)
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{
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ThrowError("Reading the file \"" + sourcePath + "\" failed.", e);
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return;
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}
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var doc = XMLExtensions.TryLoadXml(destinationPath);
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int i = 0;
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foreach (XElement element in doc.Root.Elements())
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{
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if (i >= lines.Length)
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{
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ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file.");
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return;
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}
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element.Value = lines[i];
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i++;
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}
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doc.Save(destinationPath);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Select(f => f.Replace("\\", "/"));
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return new string[][]
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{
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files.Where(f => Path.GetExtension(f)==".txt").ToArray(),
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files.Where(f => Path.GetExtension(f)==".xml").ToArray()
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};
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}));
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commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) =>
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{
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if (args.Length < 2) return;
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string sourcePath = args[0];
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string destinationPath = args[1];
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var sourceDoc = XMLExtensions.TryLoadXml(sourcePath);
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var destinationDoc = XMLExtensions.TryLoadXml(destinationPath);
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XElement destinationElement = destinationDoc.Root.Elements().First();
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foreach (XElement element in sourceDoc.Root.Elements())
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{
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if (destinationDoc.Root.Element(element.Name) == null)
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{
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element.Value = "!!!!!!!!!!!!!" + element.Value;
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destinationElement.AddAfterSelf(element);
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}
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XNode nextNode = destinationElement.NextNode;
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while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
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destinationElement = nextNode as XElement;
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}
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destinationDoc.Save(destinationPath);
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},
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() =>
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{
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var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.Replace("\\", "/")).ToArray();
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return new string[][]
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{
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files,
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files
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};
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}));
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commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
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{
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string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
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List<string> lines = new List<string>();
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foreach (MapEntityPrefab me in MapEntityPrefab.List)
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{
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lines.Add("<EntityName." + me.Identifier + ">" + me.Name + "</" + me.Identifier + ".Name>");
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lines.Add("<EntityDescription." + me.Identifier + ">" + me.Description + "</" + me.Identifier + ".Description>");
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}
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File.WriteAllLines(filePath, lines);
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}));
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#if DEBUG
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commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) =>
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{
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if (args.Length != 1) return;
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TextManager.CheckForDuplicates(args[0]);
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}));
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commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) =>
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{
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TextManager.WriteToCSV();
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NPCConversation.WriteToCSV();
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}));
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commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) =>
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commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) =>
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{
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{
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if (args.Length == 0) return;
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if (args.Length == 0) return;
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@@ -670,6 +670,13 @@ namespace Barotrauma
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msg.Timer -= deltaTime;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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}
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foreach (GUIMessage msg in messages)
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{
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if (!msg.WorldSpace) continue;
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msg.Timer -= deltaTime;
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msg.Pos += msg.Velocity * deltaTime;
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}
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}
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}
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messages.RemoveAll(m => m.Timer <= 0.0f);
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messages.RemoveAll(m => m.Timer <= 0.0f);
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@@ -1,4 +1,4 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System;
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using System.Xml.Linq;
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using System.Xml.Linq;
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+16
-25
@@ -1,4 +1,4 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Xml.Linq;
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using System.Xml.Linq;
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using System;
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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@@ -38,17 +38,16 @@ namespace Barotrauma.Tutorials
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private string playableContentPath;
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private string playableContentPath;
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private float tutorialTimer;
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private float tutorialTimer;
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private float degrading2ActivationCountdown;
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private bool disableTutorialOnDeficiencyFound = true;
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private bool disableTutorialOnDeficiencyFound = true;
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private GUIFrame holderFrame, objectiveFrame;
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private GUIFrame holderFrame, objectiveFrame;
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private GUIButton toggleButton;
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//private GUIButton toggleButton;
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private bool objectivesOpen = false;
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//private bool objectivesOpen = false;
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private float openState = 0f;
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//private float openState = 0f;
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private List<TutorialSegment> activeObjectives = new List<TutorialSegment>();
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private List<TutorialSegment> activeObjectives = new List<TutorialSegment>();
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private string objectiveTranslated;
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private string objectiveTranslated;
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private Point objectiveBaseOffset = Point.Zero;
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//private Point objectiveBaseOffset = Point.Zero;
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private class TutorialSegment
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private class TutorialSegment
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{
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{
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@@ -104,7 +103,7 @@ namespace Barotrauma.Tutorials
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base.Initialize();
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base.Initialize();
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videoPlayer = new VideoPlayer();
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videoPlayer = new VideoPlayer();
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characterTimeOnSonar = new List<Pair<Character, float>>();
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characterTimeOnSonar = new List<Pair<Character, float>>();
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objectivesOpen = true;
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//objectivesOpen = true;
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for (int i = 0; i < segments.Count; i++)
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for (int i = 0; i < segments.Count; i++)
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{
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{
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@@ -181,7 +180,6 @@ namespace Barotrauma.Tutorials
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CreateObjectiveFrame();
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CreateObjectiveFrame();
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activeSegment = null;
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activeSegment = null;
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tutorialTimer = 0.0f;
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tutorialTimer = 0.0f;
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degrading2ActivationCountdown = -1;
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subStartingPosition = Vector2.Zero;
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subStartingPosition = Vector2.Zero;
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characterTimeOnSonar.Clear();
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characterTimeOnSonar.Clear();
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@@ -245,7 +243,7 @@ namespace Barotrauma.Tutorials
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holderFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center));
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holderFrame = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight), GUI.Canvas, Anchor.Center));
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objectiveFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ObjectiveAnchor, holderFrame.RectTransform), style: null);
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objectiveFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ObjectiveAnchor, holderFrame.RectTransform), style: null);
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int toggleButtonWidth = (int)(30 * GUI.Scale);
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/*int toggleButtonWidth = (int)(30 * GUI.Scale);
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int toggleButtonHeight = (int)(40 * GUI.Scale);
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int toggleButtonHeight = (int)(40 * GUI.Scale);
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toggleButton = new GUIButton(new RectTransform(new Point(toggleButtonWidth, toggleButtonHeight), objectiveFrame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(0, 20) }, style: "UIToggleButton");
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toggleButton = new GUIButton(new RectTransform(new Point(toggleButtonWidth, toggleButtonHeight), objectiveFrame.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(0, 20) }, style: "UIToggleButton");
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toggleButton.OnClicked += (GUIButton btn, object userdata) =>
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toggleButton.OnClicked += (GUIButton btn, object userdata) =>
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@@ -258,7 +256,7 @@ namespace Barotrauma.Tutorials
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return true;
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return true;
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};
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};
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objectiveBaseOffset = new Point((int)(-2.5f * toggleButton.Rect.Width), 0);
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objectiveBaseOffset = new Point((int)(-2.5f * toggleButton.Rect.Width), 0);*/
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}
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}
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public override void AddToGUIUpdateList()
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public override void AddToGUIUpdateList()
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@@ -299,7 +297,7 @@ namespace Barotrauma.Tutorials
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CheckActiveObjectives(activeObjectives[i], deltaTime);
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CheckActiveObjectives(activeObjectives[i], deltaTime);
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}
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}
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if (activeObjectives.Count > 0)
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/*if (activeObjectives.Count > 0)
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{
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{
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if (objectivesOpen)
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if (objectivesOpen)
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{
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{
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@@ -327,7 +325,7 @@ namespace Barotrauma.Tutorials
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{
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{
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activeObjectives[i].ReplayButton.RectTransform.AbsoluteOffset = objectiveBaseOffset + new Point((int)MathHelper.SmoothStep(0, objectivesHiddenOffset, openState), 0);
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activeObjectives[i].ReplayButton.RectTransform.AbsoluteOffset = objectiveBaseOffset + new Point((int)MathHelper.SmoothStep(0, objectivesHiddenOffset, openState), 0);
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}
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}
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}
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}*/
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}
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}
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private void ClosePreTextAndTriggerVideoCallback()
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private void ClosePreTextAndTriggerVideoCallback()
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@@ -352,7 +350,7 @@ namespace Barotrauma.Tutorials
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Point replayButtonSize = new Point((int)GUI.ObjectiveNameFont.MeasureString(segment.Objective).X, (int)(GUI.ObjectiveNameFont.MeasureString(segment.Objective).Y * 1.45f));
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Point replayButtonSize = new Point((int)GUI.ObjectiveNameFont.MeasureString(segment.Objective).X, (int)(GUI.ObjectiveNameFont.MeasureString(segment.Objective).Y * 1.45f));
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segment.ReplayButton = new GUIButton(new RectTransform(replayButtonSize, objectiveFrame.RectTransform, Anchor.TopLeft, Pivot.TopLeft) { AbsoluteOffset = new Point((int)(-2.5f * toggleButton.Rect.Width), 0) }, style: null);
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segment.ReplayButton = new GUIButton(new RectTransform(replayButtonSize, objectiveFrame.RectTransform, Anchor.TopRight, Pivot.TopRight) { AbsoluteOffset = new Point(/*(int)(-2.5f * toggleButton.Rect.Width)*/0, (replayButtonSize.Y + 20) * (activeObjectives.Count - 1)) }, style: null);
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segment.ReplayButton.OnClicked += (GUIButton btn, object userdata) =>
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segment.ReplayButton.OnClicked += (GUIButton btn, object userdata) =>
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{
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{
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ReplaySegmentVideo(segment);
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ReplaySegmentVideo(segment);
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@@ -370,19 +368,12 @@ namespace Barotrauma.Tutorials
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private void RemoveCompletedObjective(TutorialSegment objective)
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private void RemoveCompletedObjective(TutorialSegment objective)
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{
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{
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objective.ReplayButton.FadeOut(1f, true);
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objectiveFrame.RemoveChild(objective.ReplayButton);
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CoroutineManager.StartCoroutine(WaitForObjectiveFade(objective));
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}
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||||||
|
|
||||||
private IEnumerable<object> WaitForObjectiveFade(TutorialSegment objective)
|
|
||||||
{
|
|
||||||
yield return new WaitForSeconds(1f);
|
|
||||||
activeObjectives.Remove(objective);
|
activeObjectives.Remove(objective);
|
||||||
|
|
||||||
for (int i = 0; i < activeObjectives.Count; i++)
|
for (int i = 0; i < activeObjectives.Count; i++)
|
||||||
{
|
{
|
||||||
activeObjectives[i].LinkedTitle.RectTransform.RelativeSize = new Vector2(0.8f, 0.0f + (2.5f * activeObjectives.Count - 1f));
|
activeObjectives[i].ReplayButton.RectTransform.AbsoluteOffset = new Point(0, (activeObjectives[i].ReplayButton.Rect.Height + 20) * i);
|
||||||
activeObjectives[i].LinkedText.RectTransform.RelativeSize = new Vector2(0.8f, 1f + (2.5f * activeObjectives.Count - 1f));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -535,8 +526,8 @@ namespace Barotrauma.Tutorials
|
|||||||
{
|
{
|
||||||
switch(objective.Id)
|
switch(objective.Id)
|
||||||
{
|
{
|
||||||
case "ReactorCommand": // Reactor up and running
|
case "ReactorCommand": // Reactor commanded
|
||||||
if (!IsReactorPoweredUp()) return;
|
if (!HasOrder("operatereactor")) return;
|
||||||
break;
|
break;
|
||||||
case "NavConsole": // traveled 50 meters
|
case "NavConsole": // traveled 50 meters
|
||||||
if (Vector2.Distance(subStartingPosition, Submarine.MainSub.WorldPosition) < 4000f)
|
if (Vector2.Distance(subStartingPosition, Submarine.MainSub.WorldPosition) < 4000f)
|
||||||
@@ -691,7 +682,7 @@ namespace Barotrauma.Tutorials
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return characterTimeOnSonar.Find(ct => ct.Second >= requiredTimeOnSonar) != null;
|
return characterTimeOnSonar.Find(ct => ct.Second >= requiredTimeOnSonar && !ct.First.IsDead) != null;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TriggerTutorialSegment(int index, params object[] args)
|
private void TriggerTutorialSegment(int index, params object[] args)
|
||||||
|
|||||||
@@ -1428,6 +1428,9 @@ namespace Barotrauma.Networking
|
|||||||
case ServerNetObject.CLIENT_LIST:
|
case ServerNetObject.CLIENT_LIST:
|
||||||
ReadClientList(inc);
|
ReadClientList(inc);
|
||||||
break;
|
break;
|
||||||
|
case ServerNetObject.CLIENT_LIST:
|
||||||
|
ReadClientList(inc);
|
||||||
|
break;
|
||||||
case ServerNetObject.CHAT_MESSAGE:
|
case ServerNetObject.CHAT_MESSAGE:
|
||||||
ChatMessage.ClientRead(inc);
|
ChatMessage.ClientRead(inc);
|
||||||
break;
|
break;
|
||||||
|
|||||||
@@ -1022,10 +1022,6 @@ namespace Barotrauma
|
|||||||
targetingTag = targetCharacter.SpeciesName.ToLowerInvariant();
|
targetingTag = targetCharacter.SpeciesName.ToLowerInvariant();
|
||||||
}
|
}
|
||||||
else if (targetingPriorities.ContainsKey(targetCharacter.SpeciesName.ToLowerInvariant()))
|
else if (targetingPriorities.ContainsKey(targetCharacter.SpeciesName.ToLowerInvariant()))
|
||||||
{
|
|
||||||
targetingTag = targetCharacter.SpeciesName.ToLowerInvariant();
|
|
||||||
}
|
|
||||||
else if (targetingPriorities.ContainsKey(targetCharacter.SpeciesName.ToLowerInvariant()))
|
|
||||||
{
|
{
|
||||||
if (targetCharacter.AIController is EnemyAIController enemy)
|
if (targetCharacter.AIController is EnemyAIController enemy)
|
||||||
{
|
{
|
||||||
@@ -1192,6 +1188,19 @@ namespace Barotrauma
|
|||||||
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
|
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
protected override void OnStateChanged(AIState from, AIState to)
|
||||||
|
{
|
||||||
|
latchOntoAI?.DeattachFromBody();
|
||||||
|
Character.AnimController.ReleaseStuckLimbs();
|
||||||
|
}
|
||||||
|
|
||||||
|
private int GetMinimumPassableHoleCount()
|
||||||
|
{
|
||||||
|
return (int)Math.Ceiling(ConvertUnits.ToDisplayUnits(colliderSize) / Structure.WallSectionSize);
|
||||||
|
}
|
||||||
|
|
||||||
private bool CanPassThroughHole(Structure wall, int sectionIndex)
|
private bool CanPassThroughHole(Structure wall, int sectionIndex)
|
||||||
{
|
{
|
||||||
int requiredHoleCount = GetMinimumPassableHoleCount();
|
int requiredHoleCount = GetMinimumPassableHoleCount();
|
||||||
|
|||||||
@@ -1077,6 +1077,8 @@ namespace Barotrauma
|
|||||||
|
|
||||||
CheckValidity();
|
CheckValidity();
|
||||||
|
|
||||||
|
CheckValidity();
|
||||||
|
|
||||||
UpdateNetPlayerPosition(deltaTime);
|
UpdateNetPlayerPosition(deltaTime);
|
||||||
CheckDistFromCollider();
|
CheckDistFromCollider();
|
||||||
UpdateCollisionCategories();
|
UpdateCollisionCategories();
|
||||||
|
|||||||
@@ -246,6 +246,9 @@ namespace Barotrauma
|
|||||||
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
|
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
|
||||||
bool underWater = hull == null || explosionPos.Y < hull.Surface;
|
bool underWater = hull == null || explosionPos.Y < hull.Surface;
|
||||||
|
|
||||||
|
Hull hull = Hull.FindHull(ConvertUnits.ToDisplayUnits(explosionPos), null, false);
|
||||||
|
bool underWater = hull == null || explosionPos.Y < hull.Surface;
|
||||||
|
|
||||||
explosionPos = ConvertUnits.ToSimUnits(explosionPos);
|
explosionPos = ConvertUnits.ToSimUnits(explosionPos);
|
||||||
|
|
||||||
Dictionary<Limb, float> distFactors = new Dictionary<Limb, float>();
|
Dictionary<Limb, float> distFactors = new Dictionary<Limb, float>();
|
||||||
|
|||||||
@@ -288,6 +288,18 @@ namespace Barotrauma
|
|||||||
private set;
|
private set;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Vector2 LinearVelocity
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
|
public float AngularVelocity
|
||||||
|
{
|
||||||
|
get;
|
||||||
|
private set;
|
||||||
|
}
|
||||||
|
|
||||||
public readonly float Timestamp;
|
public readonly float Timestamp;
|
||||||
public readonly UInt16 ID;
|
public readonly UInt16 ID;
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user