v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -57,15 +57,14 @@ namespace Barotrauma
};
protected override IEnumerable<Identifier> NonActionChildElementNames => nonActionChildElementNames;
public TraitorEvent(TraitorEventPrefab prefab) : base(prefab)
public TraitorEvent(TraitorEventPrefab prefab, int seed) : base(prefab, seed)
{
this.prefab = prefab;
codeWord = string.Empty;
}
public override void Init(EventSet? parentSet = null)
protected override void InitEventSpecific(EventSet? parentSet = null)
{
base.Init(parentSet);
if (traitor == null)
{
DebugConsole.ThrowError($"Error when initializing event \"{prefab.Identifier}\": traitor not set.\n" + Environment.StackTrace);