v1.4.4.1 (Blood in the Water Update)
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@@ -31,8 +31,8 @@ namespace Barotrauma
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lastUpdateID++;
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}
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#elif CLIENT
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levelDifficultyScrollBar.BarScroll = difficulty / 100.0f;
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levelDifficultyScrollBar.OnMoved(levelDifficultyScrollBar, levelDifficultyScrollBar.BarScroll);
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levelDifficultySlider.BarScroll = difficulty / 100.0f;
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levelDifficultySlider.OnMoved(levelDifficultySlider, levelDifficultySlider.BarScroll);
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#endif
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}
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@@ -47,9 +47,6 @@ namespace Barotrauma
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GameMain.Server.ServerSettings.BotCount = botCount;
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lastUpdateID++;
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}
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#endif
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#if CLIENT
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botCountText.Text = botCount.ToString();
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#endif
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}
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@@ -61,15 +58,6 @@ namespace Barotrauma
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GameMain.Server.ServerSettings.BotSpawnMode = botSpawnMode;
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lastUpdateID++;
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}
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#endif
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#if CLIENT
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botSpawnModeText.Text = TextManager.Get(botSpawnMode.ToString());
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botSpawnModeText.ToolTip = TextManager.Get($"botspawnmode.{botSpawnMode}.tooltip") + "\n\n" + TextManager.Get("botspawn.campaignnote");
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foreach (var btn in botSpawnModeButtons)
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{
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btn.ToolTip = botSpawnModeText.ToolTip;
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}
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#endif
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}
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@@ -79,10 +67,6 @@ namespace Barotrauma
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{
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GameMain.NetworkMember.ServerSettings.TraitorProbability = probability;
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}
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#if CLIENT
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traitorProbabilitySlider.BarScroll = probability;
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traitorProbabilitySlider.OnMoved(traitorProbabilitySlider, traitorProbabilitySlider.BarScroll);
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#endif
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}
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public void SetTraitorDangerLevel(int dangerLevel)
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