v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -1,5 +1,4 @@
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
@@ -15,7 +14,7 @@ namespace Barotrauma
public const Category CollisionItemBlocking = Category.Cat6;
public const Category CollisionProjectile = Category.Cat7;
public const Category CollisionLevel = Category.Cat8;
public const Category CollisionRepair = Category.Cat9;
public const Category CollisionRepairableWall = Category.Cat9;
public static float DisplayToRealWorldRatio = 1.0f / 100.0f;
@@ -61,7 +60,7 @@ namespace Barotrauma
category = CollisionLevel;
return true;
case "repair":
category = CollisionRepair;
category = CollisionRepairableWall;
return true;
default:
return false;