v1.4.4.1 (Blood in the Water Update)
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@@ -1,5 +1,4 @@
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using FarseerPhysics.Dynamics;
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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@@ -15,7 +14,7 @@ namespace Barotrauma
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public const Category CollisionItemBlocking = Category.Cat6;
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public const Category CollisionProjectile = Category.Cat7;
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public const Category CollisionLevel = Category.Cat8;
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public const Category CollisionRepair = Category.Cat9;
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public const Category CollisionRepairableWall = Category.Cat9;
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public static float DisplayToRealWorldRatio = 1.0f / 100.0f;
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@@ -61,7 +60,7 @@ namespace Barotrauma
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category = CollisionLevel;
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return true;
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case "repair":
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category = CollisionRepair;
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category = CollisionRepairableWall;
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return true;
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default:
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return false;
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