v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -1009,8 +1009,8 @@ namespace Barotrauma.MapCreatures.Behavior
Body branchBody = GameMain.World.CreateRectangle(ConvertUnits.ToSimUnits(rect.Width * scale), ConvertUnits.ToSimUnits(rect.Height * scale), 1.5f);
branchBody.BodyType = BodyType.Static;
branchBody.UserData = branch;
branchBody.SetCollidesWith(Physics.CollisionRepair);
branchBody.SetCollisionCategories(Physics.CollisionRepair);
branchBody.SetCollidesWith(Physics.CollisionRepairableWall);
branchBody.SetCollisionCategories(Physics.CollisionRepairableWall);
branchBody.Position = ConvertUnits.ToSimUnits(pos);
branchBody.Enabled = HasBrokenThrough;