v1.4.4.1 (Blood in the Water Update)
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@@ -1009,8 +1009,8 @@ namespace Barotrauma.MapCreatures.Behavior
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Body branchBody = GameMain.World.CreateRectangle(ConvertUnits.ToSimUnits(rect.Width * scale), ConvertUnits.ToSimUnits(rect.Height * scale), 1.5f);
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branchBody.BodyType = BodyType.Static;
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branchBody.UserData = branch;
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branchBody.SetCollidesWith(Physics.CollisionRepair);
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branchBody.SetCollisionCategories(Physics.CollisionRepair);
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branchBody.SetCollidesWith(Physics.CollisionRepairableWall);
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branchBody.SetCollisionCategories(Physics.CollisionRepairableWall);
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branchBody.Position = ConvertUnits.ToSimUnits(pos);
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branchBody.Enabled = HasBrokenThrough;
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