v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -82,9 +82,9 @@ namespace Barotrauma.Items.Components
var abilityPickingTime = new AbilityItemPickingTime(PickingTime, item.Prefab);
picker.CheckTalents(AbilityEffectType.OnItemPicked, abilityPickingTime);
if (requiredItems.ContainsKey(RelatedItem.RelationType.Equipped))
if (RequiredItems.ContainsKey(RelatedItem.RelationType.Equipped))
{
foreach (RelatedItem ri in requiredItems[RelatedItem.RelationType.Equipped])
foreach (RelatedItem ri in RequiredItems[RelatedItem.RelationType.Equipped])
{
foreach (var heldItem in picker.HeldItems)
{