v1.4.4.1 (Blood in the Water Update)
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@@ -82,9 +82,9 @@ namespace Barotrauma.Items.Components
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var abilityPickingTime = new AbilityItemPickingTime(PickingTime, item.Prefab);
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picker.CheckTalents(AbilityEffectType.OnItemPicked, abilityPickingTime);
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if (requiredItems.ContainsKey(RelatedItem.RelationType.Equipped))
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if (RequiredItems.ContainsKey(RelatedItem.RelationType.Equipped))
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{
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foreach (RelatedItem ri in requiredItems[RelatedItem.RelationType.Equipped])
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foreach (RelatedItem ri in RequiredItems[RelatedItem.RelationType.Equipped])
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{
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foreach (var heldItem in picker.HeldItems)
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{
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