v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using Microsoft.Xna.Framework;
using System.Collections.Generic;
@@ -27,6 +27,10 @@ namespace Barotrauma
[Serialize(false, IsPropertySaveable.Yes), NetworkSerialize]
public bool RadiationEnabled { get; set; }
public const int DefaultMaxMissionCount = 2;
public const int MaxMissionCountLimit = 10;
public const int MinMissionCountLimit = 1;
private int maxMissionCount;
[Serialize(DefaultMaxMissionCount, IsPropertySaveable.Yes), NetworkSerialize(MinValueInt = MinMissionCountLimit, MaxValueInt = MaxMissionCountLimit)]
@@ -38,60 +42,200 @@ namespace Barotrauma
public int TotalMaxMissionCount => MaxMissionCount + GetAddedMissionCount();
[Serialize(StartingBalanceAmount.Medium, IsPropertySaveable.Yes), NetworkSerialize]
public StartingBalanceAmount StartingBalanceAmount { get; set; }
[Serialize(GameDifficulty.Medium, IsPropertySaveable.Yes), NetworkSerialize]
public GameDifficulty Difficulty { get; set; }
[Serialize(WorldHostilityOption.Medium, IsPropertySaveable.Yes), NetworkSerialize]
public WorldHostilityOption WorldHostility { get; set; }
[Serialize("normal", IsPropertySaveable.Yes), NetworkSerialize]
public Identifier StartItemSet { get; set; }
[Serialize(StartingBalanceAmountOption.Medium, IsPropertySaveable.Yes), NetworkSerialize]
public StartingBalanceAmountOption StartingBalanceAmount { get; set; }
private int? _initialMoney;
public const int DefaultInitialMoney = 8000;
public int InitialMoney
{
get
{
if (CampaignModePresets.Definitions.TryGetValue(nameof(StartingBalanceAmount).ToIdentifier(), out var definition))
if (_initialMoney is int alreadyCachedValue)
{
return definition.GetInt(StartingBalanceAmount.ToIdentifier());
return alreadyCachedValue;
}
else
{
_initialMoney = DefaultInitialMoney;
Identifier settingDefinitionIdentifier = nameof(StartingBalanceAmount).ToIdentifier();
Identifier attributeIdentifier = StartingBalanceAmount.ToIdentifier();
if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
{
_initialMoney = attribute.GetAttributeInt(DefaultInitialMoney);
}
else
{
DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
}
return _initialMoney ?? DefaultInitialMoney;
}
return 8000;
}
}
private float? _extraEventManagerDifficulty;
private const float defaultExtraEventManagerDifficulty = 0;
public float ExtraEventManagerDifficulty
{
get
{
if (CampaignModePresets.Definitions.TryGetValue(nameof(ExtraEventManagerDifficulty).ToIdentifier(), out var definition))
if (_extraEventManagerDifficulty is float alreadyCachedValue)
{
return definition.GetFloat(Difficulty.ToIdentifier());
return alreadyCachedValue;
}
else
{
_extraEventManagerDifficulty = defaultExtraEventManagerDifficulty;
Identifier settingDefinitionIdentifier = nameof(ExtraEventManagerDifficulty).ToIdentifier();
Identifier attributeIdentifier = WorldHostility.ToIdentifier();
if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
{
_extraEventManagerDifficulty = attribute.GetAttributeFloat(defaultExtraEventManagerDifficulty);
}
else
{
DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
}
return _extraEventManagerDifficulty ?? defaultExtraEventManagerDifficulty;
}
return 0;
}
}
private float? _levelDifficultyMultiplier;
private const float defaultLevelDifficultyMultiplier = 1.0f;
public float LevelDifficultyMultiplier
{
get
{
if (CampaignModePresets.Definitions.TryGetValue(nameof(LevelDifficultyMultiplier).ToIdentifier(), out var definition))
if (_levelDifficultyMultiplier is float alreadyCachedValue)
{
return definition.GetFloat(Difficulty.ToIdentifier());
return alreadyCachedValue;
}
else
{
_levelDifficultyMultiplier = defaultLevelDifficultyMultiplier;
Identifier settingDefinitionIdentifier = nameof(LevelDifficultyMultiplier).ToIdentifier();
Identifier attributeIdentifier = WorldHostility.ToIdentifier();
if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
{
_levelDifficultyMultiplier = attribute.GetAttributeFloat(defaultLevelDifficultyMultiplier);
}
else
{
DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
}
return _levelDifficultyMultiplier ?? defaultLevelDifficultyMultiplier;
}
return 1.0f;
}
}
[Serialize(0.2f, IsPropertySaveable.Yes, description: "How likely it is for security to inspect player characters for stolen items when your reputation is high?")]
public float MinStolenItemInspectionProbability { get; set; }
private static readonly Dictionary<string, MultiplierSettings> _multiplierSettings = new Dictionary<string, MultiplierSettings>
{
{ "default", new MultiplierSettings { Min = 0.2f, Max = 2.0f, Step = 0.1f } },
{ nameof(CrewVitalityMultiplier), new MultiplierSettings { Min = 0.5f, Max = 2.0f, Step = 0.1f } },
{ nameof(NonCrewVitalityMultiplier),new MultiplierSettings { Min = 0.5f, Max = 3.0f, Step = 0.1f } },
{ nameof(MissionRewardMultiplier), new MultiplierSettings { Min = 0.5f, Max = 2.0f, Step = 0.1f } },
{ nameof(RepairFailMultiplier), new MultiplierSettings { Min = 0.5f, Max = 5.0f, Step = 0.5f } },
{ nameof(ShopPriceMultiplier), new MultiplierSettings { Min = 0.1f, Max = 3.0f, Step = 0.1f } },
{ nameof(ShipyardPriceMultiplier), new MultiplierSettings { Min = 0.1f, Max = 3.0f, Step = 0.1f } }
// Add overrides for default values here
};
[Serialize(0.9f, IsPropertySaveable.Yes, description: "How likely it is for security to inspect player characters for stolen items when your reputation is low?")]
public float MaxStolenItemInspectionProbability { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float CrewVitalityMultiplier { get; set; }
public const int DefaultMaxMissionCount = 2;
public const int MaxMissionCountLimit = 10;
public const int MinMissionCountLimit = 1;
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float NonCrewVitalityMultiplier { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float OxygenMultiplier { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float FuelMultiplier { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float MissionRewardMultiplier { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float ShopPriceMultiplier { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float ShipyardPriceMultiplier { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float RepairFailMultiplier { get; set; }
[Serialize(true, IsPropertySaveable.Yes), NetworkSerialize]
public bool ShowHuskWarning { get; set; }
[Serialize(PatdownProbabilityOption.Medium, IsPropertySaveable.Yes), NetworkSerialize]
public PatdownProbabilityOption PatdownProbability { get; set; }
private float? _minPatdownProbability;
private float? _maxPatdownProbability;
public const float DefaultMinPatdownProbability = 0.2f;
public const float DefaultMaxPatdownProbability = 0.9f;
public float PatdownProbabilityMin
{
get
{
if (_minPatdownProbability is float alreadyCachedValue)
{
return alreadyCachedValue;
}
else
{
_minPatdownProbability = DefaultMinPatdownProbability;
Identifier settingDefinitionIdentifier = nameof(PatdownProbabilityMin).ToIdentifier();
Identifier attributeIdentifier = PatdownProbability.ToIdentifier();
if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
{
_minPatdownProbability = attribute.GetAttributeFloat(DefaultMinPatdownProbability);
}
else
{
DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
}
return _minPatdownProbability ?? DefaultMinPatdownProbability;
}
}
}
public float PatdownProbabilityMax
{
get
{
if (_maxPatdownProbability is float alreadyCachedValue)
{
return alreadyCachedValue;
}
else
{
_maxPatdownProbability = DefaultMaxPatdownProbability;
Identifier settingDefinitionIdentifier = nameof(PatdownProbabilityMax).ToIdentifier();
Identifier attributeIdentifier = PatdownProbability.ToIdentifier();
if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
{
_maxPatdownProbability = attribute.GetAttributeFloat(DefaultMaxPatdownProbability);
}
else
{
DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
}
return _maxPatdownProbability ?? DefaultMaxPatdownProbability;
}
}
}
public Dictionary<Identifier, SerializableProperty> SerializableProperties { get; private set; }
@@ -119,5 +263,22 @@ namespace Barotrauma
if (!characters.Any()) { return 0; }
return characters.Max(static character => (int)character.GetStatValue(StatTypes.ExtraMissionCount));
}
public struct MultiplierSettings
{
public float Min { get; set; }
public float Max { get; set; }
public float Step { get; set; }
}
public static MultiplierSettings GetMultiplierSettings(string multiplierName)
{
if (_multiplierSettings.TryGetValue(multiplierName, out MultiplierSettings value))
{
return value;
}
return _multiplierSettings["default"];
}
}
}