v1.4.4.1 (Blood in the Water Update)
This commit is contained in:
+183
-22
@@ -1,4 +1,4 @@
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#nullable enable
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#nullable enable
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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@@ -27,6 +27,10 @@ namespace Barotrauma
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[Serialize(false, IsPropertySaveable.Yes), NetworkSerialize]
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public bool RadiationEnabled { get; set; }
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public const int DefaultMaxMissionCount = 2;
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public const int MaxMissionCountLimit = 10;
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public const int MinMissionCountLimit = 1;
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private int maxMissionCount;
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[Serialize(DefaultMaxMissionCount, IsPropertySaveable.Yes), NetworkSerialize(MinValueInt = MinMissionCountLimit, MaxValueInt = MaxMissionCountLimit)]
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@@ -38,60 +42,200 @@ namespace Barotrauma
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public int TotalMaxMissionCount => MaxMissionCount + GetAddedMissionCount();
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[Serialize(StartingBalanceAmount.Medium, IsPropertySaveable.Yes), NetworkSerialize]
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public StartingBalanceAmount StartingBalanceAmount { get; set; }
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[Serialize(GameDifficulty.Medium, IsPropertySaveable.Yes), NetworkSerialize]
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public GameDifficulty Difficulty { get; set; }
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[Serialize(WorldHostilityOption.Medium, IsPropertySaveable.Yes), NetworkSerialize]
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public WorldHostilityOption WorldHostility { get; set; }
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[Serialize("normal", IsPropertySaveable.Yes), NetworkSerialize]
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public Identifier StartItemSet { get; set; }
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[Serialize(StartingBalanceAmountOption.Medium, IsPropertySaveable.Yes), NetworkSerialize]
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public StartingBalanceAmountOption StartingBalanceAmount { get; set; }
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private int? _initialMoney;
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public const int DefaultInitialMoney = 8000;
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public int InitialMoney
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{
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get
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{
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if (CampaignModePresets.Definitions.TryGetValue(nameof(StartingBalanceAmount).ToIdentifier(), out var definition))
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if (_initialMoney is int alreadyCachedValue)
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{
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return definition.GetInt(StartingBalanceAmount.ToIdentifier());
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return alreadyCachedValue;
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}
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else
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{
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_initialMoney = DefaultInitialMoney;
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Identifier settingDefinitionIdentifier = nameof(StartingBalanceAmount).ToIdentifier();
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Identifier attributeIdentifier = StartingBalanceAmount.ToIdentifier();
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if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
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{
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_initialMoney = attribute.GetAttributeInt(DefaultInitialMoney);
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}
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else
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{
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DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
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}
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return _initialMoney ?? DefaultInitialMoney;
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}
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return 8000;
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}
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}
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private float? _extraEventManagerDifficulty;
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private const float defaultExtraEventManagerDifficulty = 0;
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public float ExtraEventManagerDifficulty
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{
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get
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{
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if (CampaignModePresets.Definitions.TryGetValue(nameof(ExtraEventManagerDifficulty).ToIdentifier(), out var definition))
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if (_extraEventManagerDifficulty is float alreadyCachedValue)
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{
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return definition.GetFloat(Difficulty.ToIdentifier());
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return alreadyCachedValue;
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}
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else
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{
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_extraEventManagerDifficulty = defaultExtraEventManagerDifficulty;
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Identifier settingDefinitionIdentifier = nameof(ExtraEventManagerDifficulty).ToIdentifier();
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Identifier attributeIdentifier = WorldHostility.ToIdentifier();
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if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
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{
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_extraEventManagerDifficulty = attribute.GetAttributeFloat(defaultExtraEventManagerDifficulty);
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}
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else
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{
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DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
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}
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return _extraEventManagerDifficulty ?? defaultExtraEventManagerDifficulty;
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}
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return 0;
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}
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}
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private float? _levelDifficultyMultiplier;
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private const float defaultLevelDifficultyMultiplier = 1.0f;
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public float LevelDifficultyMultiplier
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{
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get
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{
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if (CampaignModePresets.Definitions.TryGetValue(nameof(LevelDifficultyMultiplier).ToIdentifier(), out var definition))
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if (_levelDifficultyMultiplier is float alreadyCachedValue)
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{
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return definition.GetFloat(Difficulty.ToIdentifier());
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return alreadyCachedValue;
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}
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else
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{
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_levelDifficultyMultiplier = defaultLevelDifficultyMultiplier;
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Identifier settingDefinitionIdentifier = nameof(LevelDifficultyMultiplier).ToIdentifier();
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Identifier attributeIdentifier = WorldHostility.ToIdentifier();
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if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
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{
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_levelDifficultyMultiplier = attribute.GetAttributeFloat(defaultLevelDifficultyMultiplier);
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}
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else
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{
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DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
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}
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return _levelDifficultyMultiplier ?? defaultLevelDifficultyMultiplier;
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}
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return 1.0f;
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}
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}
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[Serialize(0.2f, IsPropertySaveable.Yes, description: "How likely it is for security to inspect player characters for stolen items when your reputation is high?")]
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public float MinStolenItemInspectionProbability { get; set; }
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private static readonly Dictionary<string, MultiplierSettings> _multiplierSettings = new Dictionary<string, MultiplierSettings>
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{
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{ "default", new MultiplierSettings { Min = 0.2f, Max = 2.0f, Step = 0.1f } },
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{ nameof(CrewVitalityMultiplier), new MultiplierSettings { Min = 0.5f, Max = 2.0f, Step = 0.1f } },
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{ nameof(NonCrewVitalityMultiplier),new MultiplierSettings { Min = 0.5f, Max = 3.0f, Step = 0.1f } },
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{ nameof(MissionRewardMultiplier), new MultiplierSettings { Min = 0.5f, Max = 2.0f, Step = 0.1f } },
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{ nameof(RepairFailMultiplier), new MultiplierSettings { Min = 0.5f, Max = 5.0f, Step = 0.5f } },
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{ nameof(ShopPriceMultiplier), new MultiplierSettings { Min = 0.1f, Max = 3.0f, Step = 0.1f } },
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{ nameof(ShipyardPriceMultiplier), new MultiplierSettings { Min = 0.1f, Max = 3.0f, Step = 0.1f } }
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// Add overrides for default values here
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};
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[Serialize(0.9f, IsPropertySaveable.Yes, description: "How likely it is for security to inspect player characters for stolen items when your reputation is low?")]
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public float MaxStolenItemInspectionProbability { get; set; }
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[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
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public float CrewVitalityMultiplier { get; set; }
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public const int DefaultMaxMissionCount = 2;
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public const int MaxMissionCountLimit = 10;
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public const int MinMissionCountLimit = 1;
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[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
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public float NonCrewVitalityMultiplier { get; set; }
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[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
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public float OxygenMultiplier { get; set; }
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[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
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public float FuelMultiplier { get; set; }
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[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
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public float MissionRewardMultiplier { get; set; }
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[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
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public float ShopPriceMultiplier { get; set; }
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[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
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public float ShipyardPriceMultiplier { get; set; }
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[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
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public float RepairFailMultiplier { get; set; }
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[Serialize(true, IsPropertySaveable.Yes), NetworkSerialize]
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public bool ShowHuskWarning { get; set; }
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[Serialize(PatdownProbabilityOption.Medium, IsPropertySaveable.Yes), NetworkSerialize]
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public PatdownProbabilityOption PatdownProbability { get; set; }
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private float? _minPatdownProbability;
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private float? _maxPatdownProbability;
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public const float DefaultMinPatdownProbability = 0.2f;
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public const float DefaultMaxPatdownProbability = 0.9f;
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public float PatdownProbabilityMin
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{
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get
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{
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if (_minPatdownProbability is float alreadyCachedValue)
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{
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return alreadyCachedValue;
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}
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else
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{
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_minPatdownProbability = DefaultMinPatdownProbability;
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Identifier settingDefinitionIdentifier = nameof(PatdownProbabilityMin).ToIdentifier();
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Identifier attributeIdentifier = PatdownProbability.ToIdentifier();
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if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
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{
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_minPatdownProbability = attribute.GetAttributeFloat(DefaultMinPatdownProbability);
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}
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else
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{
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DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
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}
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return _minPatdownProbability ?? DefaultMinPatdownProbability;
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}
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}
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}
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public float PatdownProbabilityMax
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{
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get
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{
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if (_maxPatdownProbability is float alreadyCachedValue)
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{
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return alreadyCachedValue;
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}
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else
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{
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_maxPatdownProbability = DefaultMaxPatdownProbability;
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Identifier settingDefinitionIdentifier = nameof(PatdownProbabilityMax).ToIdentifier();
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Identifier attributeIdentifier = PatdownProbability.ToIdentifier();
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if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
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{
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_maxPatdownProbability = attribute.GetAttributeFloat(DefaultMaxPatdownProbability);
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}
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else
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{
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DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
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}
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return _maxPatdownProbability ?? DefaultMaxPatdownProbability;
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}
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}
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}
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public Dictionary<Identifier, SerializableProperty> SerializableProperties { get; private set; }
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@@ -119,5 +263,22 @@ namespace Barotrauma
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if (!characters.Any()) { return 0; }
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return characters.Max(static character => (int)character.GetStatValue(StatTypes.ExtraMissionCount));
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}
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public struct MultiplierSettings
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{
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public float Min { get; set; }
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public float Max { get; set; }
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public float Step { get; set; }
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}
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public static MultiplierSettings GetMultiplierSettings(string multiplierName)
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{
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if (_multiplierSettings.TryGetValue(multiplierName, out MultiplierSettings value))
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{
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return value;
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}
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return _multiplierSettings["default"];
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}
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}
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}
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