v1.4.4.1 (Blood in the Water Update)
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@@ -661,6 +661,10 @@ namespace Barotrauma
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#if SERVER
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Entity.Spawner?.CreateNetworkEvent(new EntitySpawner.SpawnEntity(item));
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#endif
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if (item.GetComponent<Holdable>() is { Attached: true })
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{
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item.Drop(dropper: null);
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}
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if (!character.Inventory.TryPutItem(item, user: null, item.AllowedSlots))
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{
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foreach (Item containedItem in character.Inventory.AllItemsMod)
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