v1.4.4.1 (Blood in the Water Update)
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@@ -110,6 +110,7 @@ namespace Barotrauma
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public readonly int Reward;
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// The titles and bodies of the popup messages during the mission, shown when the state of the mission changes. The order matters.
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public readonly ImmutableArray<LocalizedString> Headers;
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public readonly ImmutableArray<LocalizedString> Messages;
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@@ -187,23 +188,25 @@ namespace Barotrauma
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Tags = element.GetAttributeIdentifierArray("tags", Array.Empty<Identifier>()).ToImmutableHashSet();
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string nameTag = element.GetAttributeString("name", "");
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Name = TextManager.Get($"MissionName.{TextIdentifier}");
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if (!string.IsNullOrEmpty(nameTag))
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{
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Name = Name
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.Fallback(TextManager.Get(nameTag))
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.Fallback(nameTag);
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}
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Name = GetText(element.GetAttributeString("name", ""), "MissionName");
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Description = GetText(element.GetAttributeString("description", ""), "MissionDescription");
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string descriptionTag = element.GetAttributeString("description", "");
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Description =
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TextManager.Get($"MissionDescription.{TextIdentifier}");
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if (!string.IsNullOrEmpty(descriptionTag))
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LocalizedString GetText(string textTag, string textTagPrefix)
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{
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Description = Description
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.Fallback(TextManager.Get(descriptionTag))
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.Fallback(descriptionTag);
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if (string.IsNullOrEmpty(textTag))
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{
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return TextManager.Get($"{textTagPrefix}.{TextIdentifier}");
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}
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else
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{
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return
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//prefer finding a text based on the specific text tag defined in the mission config
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TextManager.Get(textTag)
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//2nd option: the "default" format (MissionName.SomeMission)
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.Fallback(TextManager.Get($"{textTagPrefix}.{TextIdentifier}"))
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//last option: use the text in the xml as-is with no localization
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.Fallback(textTag);
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}
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}
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Reward = element.GetAttributeInt("reward", 1);
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@@ -372,6 +375,12 @@ namespace Barotrauma
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DebugConsole.ThrowErrorLocalized("Error in mission prefab \"" + Name + "\" - mission type cannot be none.");
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return;
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}
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#if DEBUG
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if (Type == MissionType.Monster && SonarLabel.IsNullOrEmpty())
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{
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DebugConsole.AddWarning($"Potential error in mission prefab \"{Identifier}\" - sonar label not set.");
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}
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#endif
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if (CoOpMissionClasses.ContainsKey(Type))
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{
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