v1.4.4.1 (Blood in the Water Update)
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@@ -1,8 +1,11 @@
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namespace Barotrauma
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{
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/// <summary>
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/// Waits for a specific amount of time before continuing the execution of the event.
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/// </summary>
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class WaitAction : EventAction
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{
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[Serialize(0.0f, IsPropertySaveable.Yes)]
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[Serialize(0.0f, IsPropertySaveable.Yes, description: "How long to wait (in seconds).")]
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public float Time { get; set; }
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private float timeRemaining;
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