v1.4.4.1 (Blood in the Water Update)
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using Barotrauma.Networking;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma
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{
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/// <summary>
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/// Waits for a player to trigger the action before continuing. Triggering can mean entering a specific trigger area, or interacting with a specific entity.
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/// </summary>
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class TriggerAction : EventAction
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{
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public enum TriggerType
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