v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -1,10 +1,12 @@
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
{
/// <summary>
/// Waits for a player to trigger the action before continuing. Triggering can mean entering a specific trigger area, or interacting with a specific entity.
/// </summary>
class TriggerAction : EventAction
{
public enum TriggerType