v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -2,13 +2,16 @@ using System.Collections.Generic;
namespace Barotrauma
{
/// <summary>
/// Executes all the StatusEffects defined as child elements of the action.
/// </summary>
partial class StatusEffectAction : EventAction
{
private readonly List<StatusEffect> effects = new List<StatusEffect>();
private readonly int actionIndex;
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the entity or entities the status effect should target.")]
public Identifier TargetTag { get; set; }
public StatusEffectAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)