v1.4.4.1 (Blood in the Water Update)
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@@ -2,13 +2,16 @@ using System.Collections.Generic;
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namespace Barotrauma
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{
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/// <summary>
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/// Executes all the StatusEffects defined as child elements of the action.
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/// </summary>
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partial class StatusEffectAction : EventAction
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{
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private readonly List<StatusEffect> effects = new List<StatusEffect>();
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private readonly int actionIndex;
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the entity or entities the status effect should target.")]
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public Identifier TargetTag { get; set; }
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public StatusEffectAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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