v1.4.4.1 (Blood in the Water Update)
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@@ -1,11 +1,8 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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namespace Barotrauma
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{
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/// <summary>
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/// Adjusts the crew's reputation by some value.
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/// </summary>
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class ReputationAction : EventAction
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{
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public enum ReputationType
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@@ -17,13 +14,13 @@ namespace Barotrauma
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public ReputationAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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[Serialize(0.0f, IsPropertySaveable.Yes)]
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[Serialize(0.0f, IsPropertySaveable.Yes, description: "Amount of reputation to add or remove.")]
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public float Increase { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Identifier of the faction you want to adjust the reputation for. Ignored if TargetType is set to Location.")]
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public Identifier Identifier { get; set; }
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[Serialize(ReputationType.None, IsPropertySaveable.Yes)]
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[Serialize(ReputationType.None, IsPropertySaveable.Yes, description: "Do you want to adjust the reputation for a specific faction, or whichever faction controls the current location?")]
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public ReputationType TargetType { get; set; }
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private bool isFinished;
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