v1.4.4.1 (Blood in the Water Update)
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@@ -1,20 +1,21 @@
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using System;
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using Barotrauma.Networking;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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/// <summary>
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/// Give or remove money from the crew or a specific character.
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/// </summary>
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class MoneyAction : EventAction
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{
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public MoneyAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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[Serialize(0, IsPropertySaveable.Yes)]
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[Serialize(0, IsPropertySaveable.Yes, description: "Amount of money to give or remove.")]
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public int Amount { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "If set, the money is removed from character(s) with this tag.")]
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public Identifier TargetTag { get; set; }
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private bool isFinished;
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