v1.4.4.1 (Blood in the Water Update)
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@@ -1,52 +1,55 @@
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namespace Barotrauma
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{
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/// <summary>
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/// Displays a message box, or modifies an existing one.
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/// </summary>
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partial class MessageBoxAction : EventAction
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{
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public enum ActionType { Create, ConnectObjective, Close, Clear }
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[Serialize(ActionType.Create, IsPropertySaveable.Yes)]
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[Serialize(ActionType.Create, IsPropertySaveable.Yes, description: "What do you want to do with the message box (Create, ConnectObjective, Close, Clear)?")]
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public ActionType Type { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Optional identifier of the tutorial \"segment\" that can be referenced by other event actions.")]
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public Identifier Identifier { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "An arbitrary tag given to the message box. Only required if you're intending to close or clear the box with another MessageBoxAction later.")]
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public string Tag { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Text displayed in the header of the message box. Can be either the text as-is, or a tag referring to a line in a text file.")]
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public Identifier Header { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Text displayed in the body of the message box. Can be either the text as-is, or a tag referring to a line in a text file.")]
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public Identifier Text { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Style of the icon displayed in the corner of the message box (optional). The style must be defined in a UIStyle file.")]
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public string IconStyle { get; set; }
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[Serialize(false, IsPropertySaveable.Yes)]
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[Serialize(false, IsPropertySaveable.Yes, description: "Should the button that closes the box be hidden? If it is hidden, you must close the box manually using another MessageBoxAction.")]
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public bool HideCloseButton { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the character(s) to show the message box to.")]
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public Identifier TargetTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "The message box is automatically closed on some input (e.g. Select, Use, CrewOrders).")]
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public string CloseOnInput { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "The message box is automatically closed when the user selects an item that has this tag.")]
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public Identifier CloseOnSelectTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "The message box is automatically closed when the user picks up an item that has this tag.")]
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public Identifier CloseOnPickUpTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "The message box is automatically closed when the user equips an item that has this tag.")]
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public Identifier CloseOnEquipTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "The message box is automatically closed when the user exits a room with this name.")]
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public Identifier CloseOnExitRoomName { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "The message box is automatically closed when the user is in a room with this name.")]
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public Identifier CloseOnInRoomName { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Optional tag that will be used to get the text for the objective that is displayed on the screen.")]
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public Identifier ObjectiveTag { get; set; }
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[Serialize(true, IsPropertySaveable.Yes)]
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