v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -1,52 +1,55 @@
namespace Barotrauma
{
/// <summary>
/// Displays a message box, or modifies an existing one.
/// </summary>
partial class MessageBoxAction : EventAction
{
public enum ActionType { Create, ConnectObjective, Close, Clear }
[Serialize(ActionType.Create, IsPropertySaveable.Yes)]
[Serialize(ActionType.Create, IsPropertySaveable.Yes, description: "What do you want to do with the message box (Create, ConnectObjective, Close, Clear)?")]
public ActionType Type { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "Optional identifier of the tutorial \"segment\" that can be referenced by other event actions.")]
public Identifier Identifier { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "An arbitrary tag given to the message box. Only required if you're intending to close or clear the box with another MessageBoxAction later.")]
public string Tag { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "Text displayed in the header of the message box. Can be either the text as-is, or a tag referring to a line in a text file.")]
public Identifier Header { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "Text displayed in the body of the message box. Can be either the text as-is, or a tag referring to a line in a text file.")]
public Identifier Text { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "Style of the icon displayed in the corner of the message box (optional). The style must be defined in a UIStyle file.")]
public string IconStyle { get; set; }
[Serialize(false, IsPropertySaveable.Yes)]
[Serialize(false, IsPropertySaveable.Yes, description: "Should the button that closes the box be hidden? If it is hidden, you must close the box manually using another MessageBoxAction.")]
public bool HideCloseButton { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the character(s) to show the message box to.")]
public Identifier TargetTag { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "The message box is automatically closed on some input (e.g. Select, Use, CrewOrders).")]
public string CloseOnInput { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "The message box is automatically closed when the user selects an item that has this tag.")]
public Identifier CloseOnSelectTag { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "The message box is automatically closed when the user picks up an item that has this tag.")]
public Identifier CloseOnPickUpTag { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "The message box is automatically closed when the user equips an item that has this tag.")]
public Identifier CloseOnEquipTag { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "The message box is automatically closed when the user exits a room with this name.")]
public Identifier CloseOnExitRoomName { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "The message box is automatically closed when the user is in a room with this name.")]
public Identifier CloseOnInRoomName { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "Optional tag that will be used to get the text for the objective that is displayed on the screen.")]
public Identifier ObjectiveTag { get; set; }
[Serialize(true, IsPropertySaveable.Yes)]