v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -1,17 +1,20 @@
namespace Barotrauma;
/// <summary>
/// Highlights specific items in a specific inventory.
/// </summary>
partial class InventoryHighlightAction : EventAction
{
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the entity or entities whose inventory the item should be highlighted in. Must be a character or an item with an inventory.")]
public Identifier TargetTag { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "Identifier of the item(s) to highlight.")]
public Identifier ItemIdentifier { get; set; }
[Serialize(-1, IsPropertySaveable.Yes)]
[Serialize(-1, IsPropertySaveable.Yes, description: "If the target is an item with multiple ItemContainer components (i.e. multiple inventories), such as a fabricator, this determines which inventory to highlight the item in (0 = first, 1 = second). If negative, it doesn't matter which inventory the item is in.")]
public int ItemContainerIndex { get; set; }
[Serialize(false, IsPropertySaveable.Yes)]
[Serialize(false, IsPropertySaveable.Yes, description: "If enabled, the action will go look through all the containers in the target inventory (e.g. highlighting a tank in a welding tool in the target inventory).")]
public bool Recursive { get; set; }
private bool isFinished;