v1.4.4.1 (Blood in the Water Update)
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@@ -5,17 +5,20 @@ using System.Linq;
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namespace Barotrauma;
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/// <summary>
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/// Highlights a specific entity.
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/// </summary>
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partial class HighlightAction : EventAction
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{
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private static readonly Color highlightColor = Color.Orange;
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the entity to highlight.")]
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public Identifier TargetTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes, description: "Only the player controlling this character will see the highlight. If empty, all players will see it.")]
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public Identifier TargetCharacter { get; set; }
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[Serialize(true, IsPropertySaveable.Yes)]
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[Serialize(true, IsPropertySaveable.Yes, description: "Should the highlight be turned on or off?")]
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public bool State { get; set; }
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private bool isFinished;
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