v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -5,17 +5,20 @@ using System.Linq;
namespace Barotrauma;
/// <summary>
/// Highlights a specific entity.
/// </summary>
partial class HighlightAction : EventAction
{
private static readonly Color highlightColor = Color.Orange;
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the entity to highlight.")]
public Identifier TargetTag { get; set; }
[Serialize("", IsPropertySaveable.Yes, description: "Only the player controlling this character will see the highlight. If empty, all players will see it.")]
public Identifier TargetCharacter { get; set; }
[Serialize(true, IsPropertySaveable.Yes)]
[Serialize(true, IsPropertySaveable.Yes, description: "Should the highlight be turned on or off?")]
public bool State { get; set; }
private bool isFinished;