v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -1,14 +1,17 @@
namespace Barotrauma
{
/// <summary>
/// Makes a specific character invulnerable to damage and unable to die.
/// </summary>
class GodModeAction : EventAction
{
[Serialize(true, IsPropertySaveable.Yes)]
[Serialize(true, IsPropertySaveable.Yes, description: "Should the godmode be enabled or disabled?")]
public bool Enabled { get; set; }
[Serialize(false, IsPropertySaveable.Yes, description: "Should the character's active afflictions be updated (e.g. applying visual effects of the afflictions)")]
public bool UpdateAfflictions { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the character whose godmode to enable/disable.")]
public Identifier TargetTag { get; set; }
public GodModeAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }