v1.4.4.1 (Blood in the Water Update)
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@@ -2,15 +2,18 @@ using System.Linq;
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namespace Barotrauma
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{
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/// <summary>
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/// Increases the skill level of a specific character.
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/// </summary>
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class GiveSkillExpAction : EventAction
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{
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Identifier of the skill to increase.")]
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public Identifier Skill { get; set; }
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[Serialize(0.0f, IsPropertySaveable.Yes)]
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[Serialize(0.0f, IsPropertySaveable.Yes, description: "How much the skill should increase.")]
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public float Amount { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the character(s) whose skill to increase.")]
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public Identifier TargetTag { get; set; }
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public GiveSkillExpAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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