v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -2,15 +2,18 @@ using System.Linq;
namespace Barotrauma
{
/// <summary>
/// Increases the skill level of a specific character.
/// </summary>
class GiveSkillExpAction : EventAction
{
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "Identifier of the skill to increase.")]
public Identifier Skill { get; set; }
[Serialize(0.0f, IsPropertySaveable.Yes)]
[Serialize(0.0f, IsPropertySaveable.Yes, description: "How much the skill should increase.")]
public float Amount { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the character(s) whose skill to increase.")]
public Identifier TargetTag { get; set; }
public GiveSkillExpAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)