v1.4.4.1 (Blood in the Water Update)
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@@ -1,17 +1,16 @@
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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/// <summary>
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/// Starts a fire at the position of a specific target.
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/// </summary>
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class FireAction : EventAction
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{
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[Serialize(10.0f, IsPropertySaveable.Yes)]
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[Serialize(10.0f, IsPropertySaveable.Yes, description: "Size of the fire (width in pixels).")]
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public float Size { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the entity to start the fire at.")]
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public Identifier TargetTag { get; set; }
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public FireAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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