v1.4.4.1 (Blood in the Water Update)
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@@ -2,12 +2,15 @@
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namespace Barotrauma
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{
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/// <summary>
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/// Check whether a specific character has a specific talent.
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/// </summary>
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internal sealed class CheckTalentAction : BinaryOptionAction
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{
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Identifier of the talent to check for.")]
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public Identifier TalentIdentifier { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the character to check.")]
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public Identifier TargetTag { get; set; }
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public CheckTalentAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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