v1.4.4.1 (Blood in the Water Update)
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@@ -2,6 +2,9 @@ using Barotrauma.Extensions;
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namespace Barotrauma
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{
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/// <summary>
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/// Check whether a specific character has been given a specific order.
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/// </summary>
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class CheckOrderAction : BinaryOptionAction
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{
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public enum OrderPriority
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@@ -10,19 +13,19 @@ namespace Barotrauma
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Any
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}
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the character to check.")]
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public Identifier TargetTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Identifier of the order the target character must have.")]
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public Identifier OrderIdentifier { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "The option that must be selected for the order. If the order has multiple options (such as turning on or turning off a reactor).")]
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public Identifier OrderOption { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the entity the order must be targeting. Only valid for orders that can target a specific entity (such as orders to operate a specific turret).")]
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public Identifier OrderTargetTag { get; set; }
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[Serialize(OrderPriority.Any, IsPropertySaveable.Yes)]
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[Serialize(OrderPriority.Any, IsPropertySaveable.Yes, description: "Does the order need to have top priority, or is any priority fine?")]
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public OrderPriority Priority { get; set; }
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public CheckOrderAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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