v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -1,16 +1,18 @@
using Barotrauma.Networking;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
using Barotrauma.Networking;
namespace Barotrauma
{
/// <summary>
/// Check whether the crew or a specific player has enough money.
/// </summary>
class CheckMoneyAction : BinaryOptionAction
{
[Serialize(0, IsPropertySaveable.Yes)]
[Serialize(0, IsPropertySaveable.Yes, description: "Minimum amount of money the crew or the player must have.")]
public int Amount { get; set; }
[Serialize("", IsPropertySaveable.Yes)]
[Serialize("", IsPropertySaveable.Yes, description: "Tag of the player to check. If omitted, the crew's shared wallet is checked instead.")]
public Identifier TargetTag { get; set; }
public CheckMoneyAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)