v1.4.4.1 (Blood in the Water Update)
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@@ -1,16 +1,18 @@
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using Barotrauma.Networking;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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using Barotrauma.Networking;
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namespace Barotrauma
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{
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/// <summary>
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/// Check whether the crew or a specific player has enough money.
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/// </summary>
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class CheckMoneyAction : BinaryOptionAction
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{
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[Serialize(0, IsPropertySaveable.Yes)]
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[Serialize(0, IsPropertySaveable.Yes, description: "Minimum amount of money the crew or the player must have.")]
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public int Amount { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the player to check. If omitted, the crew's shared wallet is checked instead.")]
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public Identifier TargetTag { get; set; }
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public CheckMoneyAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element)
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