v1.4.4.1 (Blood in the Water Update)
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+9
-6
@@ -4,21 +4,24 @@ using System.Linq;
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namespace Barotrauma;
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/// <summary>
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/// Check whether a specific connection of an item is wired to a specific kind of connection.
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/// </summary>
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class CheckConnectionAction : BinaryOptionAction
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{
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the item to check.")]
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public Identifier ItemTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "The name of the connection to check on the target item.")]
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public Identifier ConnectionName { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "Tag of the item the connection must be wired to. If omitted, it doesn't matter what the connection is wired to.")]
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public Identifier ConnectedItemTag { get; set; }
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[Serialize("", IsPropertySaveable.Yes)]
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[Serialize("", IsPropertySaveable.Yes, description: "The name of the other connection the connection must be wired to. If omitted, it doesn't matter what the connection is wired to.")]
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public Identifier OtherConnectionName { get; set; }
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[Serialize(1, IsPropertySaveable.Yes)]
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[Serialize(1, IsPropertySaveable.Yes, description: "Minimum number of matching connections for the check to succeed.")]
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public int MinAmount { get; set; }
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public CheckConnectionAction(ScriptedEvent parentEvent, ContentXElement element) : base(parentEvent, element) { }
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@@ -37,7 +40,7 @@ class CheckConnectionAction : BinaryOptionAction
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if (!IsCorrectConnection(connection, ConnectionName)) { continue; }
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if (ConnectedItemTag.IsEmpty && OtherConnectionName.IsEmpty)
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{
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amount += connection.Wires.Count();
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amount += connection.Wires.Count;
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if (amount >= MinAmount) { return true; }
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continue;
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}
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