v1.4.4.1 (Blood in the Water Update)

This commit is contained in:
Regalis11
2024-04-24 18:09:05 +03:00
parent 89b91d1c3e
commit ff1b8951a7
397 changed files with 15250 additions and 6479 deletions
@@ -29,8 +29,8 @@ namespace Barotrauma
return $"ArtifactEvent ({(itemPrefab == null ? "null" : itemPrefab.Name)})";
}
public ArtifactEvent(EventPrefab prefab)
: base(prefab)
public ArtifactEvent(EventPrefab prefab, int seed)
: base(prefab, seed)
{
if (prefab.ConfigElement.GetAttribute("itemname") != null)
{
@@ -55,9 +55,8 @@ namespace Barotrauma
}
}
public override void Init(EventSet parentSet)
protected override void InitEventSpecific(EventSet parentSet)
{
base.Init(parentSet);
spawnPos = Level.Loaded.GetRandomItemPos(
(Rand.Value(Rand.RandSync.ServerAndClient) < 0.5f) ?
Level.PositionType.MainPath | Level.PositionType.SidePath :