v1.4.4.1 (Blood in the Water Update)
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@@ -152,6 +152,7 @@ namespace Barotrauma
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OnAllyGainMissionExperience,
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OnGainMissionExperience,
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OnGainMissionMoney,
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OnCrewGainMissionReputation,
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OnLocationDiscovered,
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OnItemDeconstructed,
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OnItemDeconstructedByAlly,
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@@ -329,6 +330,11 @@ namespace Barotrauma
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/// Increases the repair speed of the character when repairing mechanical items by a percentage.
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/// </summary>
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MechanicalRepairSpeed,
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/// <summary>
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/// Increases the repair speed of the character when repairing electrical items by a percentage.
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/// </summary>
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ElectricalRepairSpeed,
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/// <summary>
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/// Increase deconstruction speed of deconstructor operated by the character by a percentage.
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@@ -572,7 +578,12 @@ namespace Barotrauma
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/// <summary>
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/// Modifies how far the character can be seen from (can be used to make the character easier or more difficult for monsters to see)
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/// </summary>
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SightRangeMultiplier
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SightRangeMultiplier,
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/// <summary>
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/// Reduces the dual wielding penalty by a percentage.
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/// </summary>
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DualWieldingPenaltyReduction
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}
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internal enum ItemTalentStats
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@@ -672,18 +683,26 @@ namespace Barotrauma
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Both = Bot | Player
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}
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public enum StartingBalanceAmount
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public enum StartingBalanceAmountOption
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{
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Low,
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Medium,
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High,
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}
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public enum GameDifficulty
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public enum PatdownProbabilityOption
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{
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Easy,
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Off,
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Low,
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Medium,
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Hard,
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High,
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}
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public enum WorldHostilityOption
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{
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Low,
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Medium,
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High,
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Hellish
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}
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